[Tutorial] Getting Almost Perfect Models In-game.

Tutorials for the Xbox version of Halo 2.
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-Treetoad-




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Post by -Treetoad- »

very nice
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Shadow LAG
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Post by Shadow LAG »

I don't mean to put down this wonderful tutorial down but there are alot of steps missing, I had to go through 3 UVW tutorials just to figure out you need to select one at a time for unwraping to work. But then I have 3 choices, one of them is labeled "face" I click it and no extrernal window comes up at all. Now naturally a good tutorial is made for newbies if you will, and should require almost no thinking in following the steps. Here is the line I think needs a bit more explaning. I had my friend attemped to do this and he said he got stuck at the same exact step. Without more detail to this step I cannot contenue
Then when the models is complete and UV mapped you need to go into the UV editing box and then go to edit, select all, then Tools and click flip vertically and move the UV into the blue box again.
EDIT: I am not sure if I'm doing this right but will it work if I click unwrap UVW for each object and then go to tools and click mirrior X axis?
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Post by PyroBlizzard »

Nice tut but i cant understand a thing about fixing the shaders as the pics are to small and when i look at it in my insolence with the latest plugin it looks nothing like that.

Thats the only bit i have trouble on.
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Post by dec1234 »

Shadow LAG wrote:I don't mean to put down this wonderful tutorial down but there are alot of steps missing, I had to go through 3 UVW tutorials just to figure out you need to select one at a time for unwraping to work. But then I have 3 choices, one of them is labeled "face" I click it and no extrernal window comes up at all. Now naturally a good tutorial is made for newbies if you will, and should require almost no thinking in following the steps. Here is the line I think needs a bit more explaning. I had my friend attemped to do this and he said he got stuck at the same exact step. Without more detail to this step I cannot contenue
Then when the models is complete and UV mapped you need to go into the UV editing box and then go to edit, select all, then Tools and click flip vertically and move the UV into the blue box again.
EDIT: I am not sure if I'm doing this right but will it work if I click unwrap UVW for each object and then go to tools and click mirrior X axis?
This is a tutorial for getting models in and fixing the shaders not fu**ing UV mapping so go and learn from somewhere else and if you have problems pm me or aim me.

And Pyroblizzard im sorry i gotgot to incluse the .ifp i used lol
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Post by PyroBlizzard »

Its okay dec, cuz in the end u h4xzor and im happy.
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Shadow LAG
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Post by Shadow LAG »

dude dec you need to calm down man, I simply said I could not understand. I'm not tring to build UVW'S I am just having trouble unwraping them. it should not be to hard of an answer
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Post by RA1N THE ELITE »

well with the release if this tutorial i'm guessing HSM will probably add his AR to sentinel Base.
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Post by Shadow LAG »

This tut looks like the same one on entity forums. This knoledge has been running around for a while now, I just thought this would be easier (which is somewhate) but it requires knowing how to use 3dsmax which It took me a day to learn. this tut rocks none the less.
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Post by PyroBlizzard »

couldd u plz update with ifp
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Post by Geo »

Why hasn't a moderator moved this to tutorials submissions or tutorials?
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Post by slaj »

Really cool TuT ^^ nice job man ;)
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Post by Supa1337 »

iGeo wrote:Why hasn't a moderator moved this to tutorials submissions or tutorials?
why wasent this put there in the first place?
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Post by GametagAeonFlux »

Well...usually, this kind of tutorial will need a few people to ask some questions or post results.
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Post by Geo »

meh, you raise a good point.
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Post by Tural »

Moved to Tutorials.
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litle help?

Post by cowrocker10 »

I followe the tutorial. I can see the wepon in the map but when i pick it up it becomes a regular smg instead of my modeled is that supposed 2 happen?
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Re: litle help?

Post by Mr_V »

cowrocker10 wrote:I followe the tutorial. I can see the wepon in the map but when i pick it up it becomes a regular smg instead of my modeled is that supposed 2 happen?
Did you remember to also inject it as the FP (first-person) model?

Here's some more good tuts:
http://forums.halomods.com/viewtopic.php?t=28302
http://forums.halomods.com/viewtopic.php?t=31712
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Post by whiterasta34 »

seems easy enough

great tut
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Post by JBDizzle »

Can I use 3dsmax instead of milkshape?
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Post by Thrasher Alpha »

It sais to use 3ds max...
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