[tut] A Little More Detailed Explanation on SP-MP

Tutorials for the Xbox version of Halo 2.
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Lavix




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Post by Lavix »

The problem is that it cannot copy such a large amount of data. you could fix the problem by copying it in sections.
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kornkidcrazy




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Post by kornkidcrazy »

Lavix wrote:The problem is that it cannot copy such a large amount of data. you could fix the problem by copying it in sections.
Yes, hex workshop can, it just depends on your version. If you download an older version like v. 2.54, it can select a lot of stuff. But for some reason the newer hex workshop wont. If anyone wants it , here.
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JesseCuster




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Post by JesseCuster »

First...thanks for ur time and tut

second.....

first i was proud,because i can open coag in adi(in my tests befor -NO)
and than there is this error what u talk about

"arithmetic overflow error"

i think i did all steps right....do u know where can be the mistake, when i get this error?

ok u wrote "in the steps above", but maybe u know whats wrong^^

sorry for my horrorible englisch :oops:

JC
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kornkidcrazy




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Post by kornkidcrazy »

JesseCuster wrote:First...thanks for ur time and tut

second.....

first i was proud,because i can open coag in adi(in my tests befor -NO)
and than there is this error what u talk about

"arithmetic overflow error"

i think i did all steps right....do u know where can be the mistake, when i get this error?

ok u wrote "in the steps above", but maybe u know whats wrong^^

sorry for my horrorible englisch :oops:

JC
This has happened to me as well, but I found out if you use a different version of ADI it doesnt give you the error. Like, I get the error when I use ADI v2.0, but not when I use ADI v.1.2
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Post by XxSilencedDeathxX »

kornkidcrazy wrote:
JesseCuster wrote:First...thanks for ur time and tut

second.....

first i was proud,because i can open coag in adi(in my tests befor -NO)
and than there is this error what u talk about

"arithmetic overflow error"

i think i did all steps right....do u know where can be the mistake, when i get this error?

ok u wrote "in the steps above", but maybe u know whats wrong^^

sorry for my horrorible englisch :oops:

JC
This has happened to me as well, but I found out if you use a different version of ADI it doesnt give you the error. Like, I get the error when I use ADI v2.0, but not when I use ADI v.1.2
So what he's saying is, you most likely did everything right. So use 1.2 and not 2.0 and if you don't get an error than you did everything correctly.
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JesseCuster




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Post by JesseCuster »

Cool...1.2 works fine....but now its look like this

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is it right? i dont think so.. :roll:

JC
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Post by XxSilencedDeathxX »

What's wrong with that picture?
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Post by Trigger_six »

Unknown Reference, according to him.....
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JesseCuster




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Post by JesseCuster »

u wrote the coag dependencies of the sbsp tag must be the same like the sbsp of the shared..right?

when i load the map...its freezed exactly at 0 in the count^^

i hate this +++ hex thing.... :evil:

JC
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Post by XxSilencedDeathxX »

kornkidcrazy wrote:Just open shade's app, and make the bsp size and magic the same number as the bsp you are converting. Then, just open hex workshop, find the bsp in the sp map, select the size of the bsp (same nuber as the bsp size above), and then find the bsp in the mp map, select the size of the sp bsp, and then copy and paste. Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
I get a 'The system could not find the file specified' error.
Last edited by XxSilencedDeathxX on Wed Apr 12, 2006 1:07 pm, edited 2 times in total.
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Post by XxSilencedDeathxX »

JesseCuster wrote:u wrote the coag dependencies of the sbsp tag must be the same like the sbsp of the shared..right?

when i load the map...its freezed exactly at 0 in the count^^

i hate this +++ hex thing.... :evil:

JC
You need the dependencies to amtch shared's. So if shared's were Unknown Reference, Unknown Reference, Box 1(example) you would beed to transfer over 'box1' to coag, and make it so the dependencies match.
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JesseCuster




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Post by JesseCuster »

Sorry...u mean copy the things from shared in coag and link them?
When this is right, i got a problem..my insolence dont open shared map....

why is this so complicated :roll: ...maybe only for germans :wink:

JC
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Post by XxSilencedDeathxX »

Use dark matter. :P
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Post by MasterChief2829 »

My Hex Workshop locks up on me if I try to paste in a raw data file -_- And it's great, but a SP to MP BSP would be better since thats what we want to do. There are some different steps (like the ones in the 'Notes' that you have to take for SP maps.)
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JesseCuster




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Post by JesseCuster »

oh man...i did this steps...

open coag in Dark Matter ..chose Add to Map and chose

Scenarios/shaders/shared/shaders

DM says Done...but when i try to link it in dependencies cant find it...

this was my last try....that makes me sick argh....thats **** more as my machplaceing in metroid tunnel :evil:

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Post by Trigger_six »

XxSilencedDeathxX wrote:
kornkidcrazy wrote:Just open shade's app, and make the bsp size and magic the same number as the bsp you are converting. Then, just open hex workshop, find the bsp in the sp map, select the size of the bsp (same nuber as the bsp size above), and then find the bsp in the mp map, select the size of the sp bsp, and then copy and paste. Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
I get a 'The system could not find the file specified' error.
Your supposed to extract the ISBSPR file to C:\Windows Or F:\Windows or whatever drive you use +windows lol
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JesseCuster




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Post by JesseCuster »

Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
i try this too..and got the same error..

what is the ISBSPR file :roll: ??
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Post by shade45 »

JesseCuster wrote:
Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
i try this too..and got the same error..

what is the ISBSPR file :roll: ??
The ISBSPR is Shalted's raw relinker you will need to have that on your desktop for it to work with the app... i you dont like looking at it on your desktop just hide it ;)
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Post by slayer410 »

shade45 wrote:
JesseCuster wrote:
Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
i try this too..and got the same error..

what is the ISBSPR file :roll: ??
The ISBSPR is Shalted's raw relinker you will need to have that on your desktop for it to work with the app... i you dont like looking at it on your desktop just hide it ;)
When I extract it, mine is automatically hidden. 8)
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JesseCuster




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Post by JesseCuster »

omg wtf im to close to give up..sorry for my dumb questions...

is it an app or what? cant find it..... :oops:

i really wanne do my first sp to mp argh***

looks like the only thing that i can do is placeing machs :wink:

EDIT********** im stupid...lol i find it...(open the rar and there it is) unrar it on desktop..now it works :roll:

when this isbspr is done...i cant delete this from my taskbar..is it normal??

And when i do this step with this....is there something that i must do too, or thats all? sign and play?
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