"What is that?
WTF ITS FOLLOWING ME!!!!! *CRIES* "

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CaptainPoopface wrote:I don't think it's possible to lock on to a biped the way a rocket locks on to a vehicle. Bipeds and vehicles seem to share many properties, but not all of them make sense for both. The "lock on with biped" bit means, when a biped is occupying it (presumed a vehicle), allow other weapons to lock on. You might be able to clone that property to a weapon's hlmt, or add a vehi attachment to a biped. Worth a shot, but my guess is that it won't work.
If you want to lock on to a biped, you can just use a long autoaim range and adjust the projectile's guided angular velocity. Argon knows how to make it only work when zoomed (quick tutorial?).
You need a tutorial to tell you how to click a box?bballaplaya4life wrote:I just downloaded that mod and thats what made me want to learn how.
So maybe provide a detailed tut? Because the one in this thread just doesn't cut it for me.
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DemonicSandwich wrote:>_>
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You edited your post just as I submitted mine.bballaplaya4life wrote:DemonicSandwich wrote:>_>
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit