Working Bipds (Still Not Sounds) ***INTERMEDIATE***
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
Working Bipds (Still Not Sounds) ***INTERMEDIATE***
Tested and Working
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.
Untested
Sentinals and Other Forrunner Actors
Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................................................................................................................................
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map
Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
Step 5 - Open the hlmt tag of the Bipd you're transferring
Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild
Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
Step 8 - Choose the scnr tag in each of you maps, SP and MP
Step 9 - Open the Chunk Cloner in your SP map's scnr tag
Step 10
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.
Untested
Sentinals and Other Forrunner Actors
Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................................................................................................................................
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map
Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
Step 5 - Open the hlmt tag of the Bipd you're transferring
Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild
Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
Step 8 - Choose the scnr tag in each of you maps, SP and MP
Step 9 - Open the Chunk Cloner in your SP map's scnr tag
Step 10
Last edited by MilyardoX2 on Sun May 06, 2007 2:29 pm, edited 2 times in total.
-
- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
Hey thanks for helping e on that night, My mod V1 will be done before you know it.
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
-
- Posts: 562
- Joined: Fri Mar 31, 2006 6:12 pm
- Location: tim-buck-too anywere, usa
yes i needed ai ty so muxh
now just to make them move
now just to make them move
Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
Personal Project~{Twilightabout 50% done i hope}~
92% of teens have moved on to rap. If you are part of the 8% who still like tacos. Put this in your sig if you like tacos.
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
follow this http://forums.halomods.com/viewtopic.php?t=48792 just use your new bipd insted of the one that I use in that tutorial
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega
-
- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
you have to jmad edit them
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega