Working Bipds (Still Not Sounds) ***INTERMEDIATE***

Tutorials for the Xbox version of Halo 2.
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MilyardoX2




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Working Bipds (Still Not Sounds) ***INTERMEDIATE***

Post by MilyardoX2 »

Tested and Working
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.

Untested
Sentinals and Other Forrunner Actors


Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................................................................................................................................
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map

Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
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Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
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Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
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Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
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Step 5 - Open the hlmt tag of the Bipd you're transferring
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Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
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If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild

Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
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Step 8 - Choose the scnr tag in each of you maps, SP and MP
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Step 9 - Open the Chunk Cloner in your SP map's scnr tag
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Step 10
Last edited by MilyardoX2 on Sun May 06, 2007 2:29 pm, edited 2 times in total.
AModderPerson





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Post by AModderPerson »

Hey thanks for helping e on that night, My mod V1 will be done before you know it.
Current Project: The Grunt Rebellion


SVE is Released

Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
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MilyardoX2




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Post by MilyardoX2 »

Ya I wrote this because a lot of people IM me asking about AI and most of the time the problem is the bipd, this is a proper way that will make them work. At first it might be complicated but after the first try it gets really easy.
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Post by Crazy_Colombiano »

yes i needed ai ty so muxh
now just to make them move
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preston556
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Post by preston556 »

Um, sorry but I have no idea why they won't move. Is this normal?
They won't even try to look t me.
if someone could help,
thanks
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MilyardoX2




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Post by MilyardoX2 »

preston556 wrote:Um, sorry but I have no idea why they won't move. Is this normal?
They won't even try to look t me.
if someone could help,
thanks
did u spawn them with AI?
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preston556
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Post by preston556 »

your going to have to bear with me here,
but I'm not exactly sure how....I've tried to follow other tutorials, but my computer is bad, and kept closing me.
If you know how to make them spawn with ai, could you tell me?
thanks
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MilyardoX2




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Post by MilyardoX2 »

follow this http://forums.halomods.com/viewtopic.php?t=48792 just use your new bipd insted of the one that I use in that tutorial
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Post by preston556 »

I don't understand what a "bump" is, so please don't consider this one.
But, the AI I've spawned will shoot, but they won't run around.
It's like their legs are broken. If someone could help,
thanks
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Post by AModderPerson »

you have to jmad edit them
Current Project: The Grunt Rebellion


SVE is Released

Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
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Post by preston556 »

Jmad, uh? Can you specificly tell me what to edit? Or tell me where to get a tutorial? These are my first correctly working AI, and I have no idea what I;m really doing.
thanks
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