gravity throne in mp

Tutorials for the Xbox version of Halo 2.
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asif333





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gravity throne in mp

Post by asif333 »

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which would like use the Gravity Throne. Also open any campaign map in which contains the Gravity Throne. For this tutorial I will use coagulation.map and 06b_floodzone.map.

Step 2- Drag & Drop
To bring the Gravity Throne completely into the multiplayer map, there's just one tag that we're going to need to drag over: objects\vehicles\gravity_throne\gravity_throne.vehi. Left click it once to select it, then left click again and drag & drop the tag into coagulation.map. It will add it recursively.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away. You can now close your campaign map.

Step 4- Fix the Seats
Since this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat. Double click the gravity throne's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to "ghost_d". This is necessary because the MC and the MP elite don't have the animations for using the Gravity Throne, but they do for the ghost.
At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats" reflexive. Change the "Fire Weapon (H)" flag to "True".You can now close the gravity_throne.vehi tag.

Step 5- Place the Gravity Throne
There are a number of ways to place the Gravity Throne on the map. I am going to replace the Rocket Launcher with it. Go to "multiplayer\single_vehicles\banshee.vehc" click on it and after, right click on it and select duplicate. Now click on "multiplayer\single_vehicles\banshee2.vehc" and after right click on it and select rename, then write : multiplayer\single_vehicles\throne . Double click the gravity throne's vehicle collection tag (throne.vehc) that you just added to open it up with its IFP. Click on the "Vehicle Permutations" reflexive, now click on "visible dependencies", you'll see the banshee's vehi tag, replace it to the throne vehi tag (objects\vehicles\gravity_throne\gravity_throne) click somewhere blank to save and close the tag. Now we are going to the Coagulation scenario (scenarios\multi\halo\coagulation\coagulation.scnr). Open it with the IFP click on "change plugin" and select swapper. Search itmc tag : "multiplayer\single_weapons\rocket_launcher" click on it, now in the left botom corner choose vehc instead of itmc and in the right choose "multiplayer\single_vehicles\throne" then click on Save, close the tag.

Step 6- Fix Encryption
Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to the Xbox.

A good piece of advice: increase the speed of this vehicle in the XML vehi tag

-Asif
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Piktro




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Post by Piktro »

All was going well, until I got to Step 4. My Unknown 11 is nulled out and I can't find a way to click on it.

Image
Does anybody have any modded map file so I can mod it
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SpecOp44




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Post by SpecOp44 »

Piktro wrote:All was going well, until I got to Step 4. My Unknown 11 is nulled out and I can't find a way to click on it.
It could be due to your plugins, get a new vehi plugin.

Or you could use Entity to fix the seats.
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DemonicSandwich




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Post by DemonicSandwich »

Piktro wrote:All was going well, until I got to Step 4. My Unknown 11 is nulled out and I can't find a way to click on it.

http://img337.imageshack.us/img337/1316/19446999sq7.jpg
So, step four is the fixing seats part, eh?

The reflexive your looking for isn't "unknown 11"
Its the one named "seats" duh!
Image


I have a strange feeling that these steps are outdated because they were copied from an outdated tutorial...
I know I've seen this exact tut somewhere...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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blackdiamond





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Post by blackdiamond »

this was given to me, and not by him. i also made my own few changes to this
Step 1- Open Maps


First, open Insolence. Now, open the multiplayer map in which would like use the

Gravity Throne. Also open any campaign map in which contains the Gravity Throne. For

this tutorial I will use coagulation.map and 06b_floodzone.map.

Step 2- Drag & Drop


To bring the Gravity Throne completely into the multiplayer map, there's just one

tag that we're going to need to drag over: objects\vehicles\gravity_throne\

gravity_throne.vehi. Left click it once to select it, then left click again and

drag & drop the tag into coagulation.map. It will add it recursively.


Step 3- MoveBox

Each time you drag & drop a tag, a small status box will pop up to give you

information about what the program is doing while you wait. The longest part is

usually "Relinking" and it may seem like it froze.. it didn't, it just has to do

a lot of file reading & writing at this point, so let it be. When the move is done,

this box will go away. You can now close your campaign map.


Step 4- Fix the Seats

Since this vehicle was made for campaign and only meant to be driven by non-playable

characters, you're going to need to edit it to make it work for you in multiplayer.

I'm going to walk you through fixing the driver seat. Double click the gravity throne's

vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and

click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change

it's first string ID to "ghost_d". This is necessary because the MC and the MP elite

don't have the animations for using the Gravity Throne, but they do for the ghost.

At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle

plugin. Go to the "Seats" reflexive. Change the "Fire Weapon (H)" flag to "True".You can

now close the gravity_throne.vehi tag.



Step 5- Place the Gravity Throne

There are a number of ways to place the Gravity Throne on the map. I am going to replace

the Rocket Launcher with it. Go to "multiplayer\single_vehicles\banshee.vehc" click on it

and after, right click on it and select duplicate. Now click on "multiplayer\

single_vehicles\banshee2.vehc" and after right click on it and select rename, then write

: multiplayer\single_vehicles\throne . Double click the gravity throne's vehicle

collection tag (throne.vehc) that you just added to open it up with its IFP. Click on

the "Vehicle Permutations" reflexive, now click on "visible dependencies", you'll see

the banshee's vehi tag, replace it to the trone vehi tag (objects\vehicles\

gravity_throne\gravity_throne) click somewhere blank to save and close the tag.

Now we are going to the Coagulation scenario (scenarios\multi\halo\coagulation\coagulation.

scnr). Open it with the IFP click on "change plugin" and select swapper. Search itmc tag :

"multiplayer\single_weapons\rocket_launcher" click on it, now in the left botom corner choose vehc instead of

itmc and in the right choose "multiplayer\single_vehicles\throne" then click on Save, close the tag.



Step 6- Fix Encryption


Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to

the Xbox.

If I can give you an advice, increase the speed of this vehicle in the XML vehi tag.

Thanks to Aequitas for his tutorial model :)
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DemonicSandwich




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Post by DemonicSandwich »

blackdiamond wrote:Step 4- Fix the Seats

Since this vehicle was made for campaign and only meant to be driven by non-playable

characters, you're going to need to edit it to make it work for you in multiplayer.

I'm going to walk you through fixing the driver seat. Double click the gravity throne's

vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and

click on the "unknown11" reflexive. The first

chunk (#0) is the driver seat. Change

it's first string ID to "ghost_d". This is necessary because the MC and the MP elite

don't have the animations for using the Gravity Throne, but they do for the ghost.

At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle

plugin. Go to the "Seats" reflexive. Change the "Fire Weapon (H)" flag to "True".You can

now close the gravity_throne.vehi tag.
If you have an updated vehi.ifp then you would click the "seats" reflexive and not "unknown 11"

Updated vehicle IFP plugin.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
RXM-Tftman78





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Post by RXM-Tftman78 »

This was made by Aequitas
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