I know your thinking why do you bother to post this but I for some reason get alot of private messages about how to inject the water, what do I do with the water_static shad etc. I have decided to make a tutorial for people who can't understand it. It also contains how to replace everything that was normally on the map like netgame equipment so weapons can spawn and how to make them ALL spawn. Fixing player spawns, spawning the decals so the map will actually load and more.
Ok Smacktalker has told me a way to save time instead of dependency swapping, add ALL of the tags before then add the reflexives over. This means transfer over all the [deca] tags and then transfer over the decal palette and decal placement. So the whole part about switching ALL of the nulled out Indents you can now just do that. So scrap out that part in the tutorial. I will fix it later when I get back from school.
How to get water into any BSP with -DeToX-'s Water Tool
- StalkingGrunt911
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How to get water into any BSP with -DeToX-'s Water Tool
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- StalkingGrunt911
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- DemonicSandwich
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Not all the BSPs are dependent on decals. Just some are.Prison wrote:What if you can't find the Decal Stuff?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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