[ CougAr's Idiot Proof Costum Bumpmapping Guide ]

Tutorials for the Xbox version of Halo 2.
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JacksonCougAr




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[ CougAr's Idiot Proof Costum Bumpmapping Guide ]

Post by JacksonCougAr »

[ CougAr's Idiot Proof Costum Bumpmapping Guide ]
  1. [ Programs Needed ]
    Entity UE V1.6
    [ Download ]
    Adobe Photoshop CS2 (30 Day Trial) OR Gimp
    [ Photoshop Download ] [ Gimp Download ]
    NVIDIA Normal Map Filter OR Gimp Normalmap Filter
    [ Photoshop Download ] [ Gimp Download ]


    [ Extracting Bumpmaps ]
    [Step 1.] Open Entity UE V1.6
    • Image
      [Fig 1.0]
    [Step 2.] Press "File --> Open Map"
    • Image
      [Fig 1.0]
    [Step 3.] When map finishes loading go to the "bitm" tag
    • Image
      [Fig 1.0]
    [Step 4.] Scroll down until you see a bumpmap you want.
    • Image
      Image
      [Fig 1.0] Bumpmaps will end in either a '_bump' or '_bmp'
    • Image
      [Fig 1.0]
    [Step 5.] Press the Image button and select "save bitmap" from the drop-down menu.
    • Image
      [Fig 1.1]
    [Step 6.] Choose a good descriptive name for the bumpmap and make sure you are saving to a place where you can find the bumpmap.
    [Step 7.] Congratulations! You've just extracted a bumpmap...


    [ Creating Bumpmaps ]
    [Step 1.] Open Gimp or Photoshop.
    [Step 2.] Press "File --> Open".
    • Image
      [Fig 1.0]
    [Step 3.] Find an image that you want to convert to a costum bumpmap and open it.
    [Step 4.] In order for an image to become a bumpmap it must be a black and white image.
    In photoshop go to "Image --> Adjustments --> Hue/Saturation".
    In Gimp go to "Tools --> Color Tools --> Hue-Saturation".
    [Step 5.] Slide the "saturation" slider all the way to the right to make the image into a black and white image.
    [Step 6.] You may want to adjust the contrast of your image to make certain spots appear deeper and others higher.
    In Photoshop go to "Image --> Adjustments --> Brightness/Contrast".
    In Gimp go to "Tools --> Color Tools --> Brightness-Contrast".
    [Step 7.] You may also want to blur your image slightly to make the "bumps" appear more smooth.
    In Photoshop go to "Filter --> Blur --> Gaussian Blur".
    In Gimp go to "Filter --> Blur --> Gaussian Blur".
    [Step 8.] Flatten your image now to avoid some future problems.
    In Photoshop go to "Image --> Flatten Image".
    In Gimp go to "Image --> Flatten Image".
    [Step 9.] Now its time to make our image into a bumpmap.
    In Photoshop go to "Filter --> NVIDEA Tools --> Normalmap".
    In Gimp go to "Filter --> Map --> Normalmap".
    [Step 10.] Play around with the settings; you can get a range of different effects.
    • Image
      [Fig 2.0] Some different settings can make different parts of an image "pop" out or "dip" in.
    [Step 11.] When you are satisfied with your new bumpmap click "OK" to accept the changes.
    [Step 12.] Press "File --> Save As"
    [Step 13.] In the save dialog box make sure you save as a .DDS file.
    [Step 14.] In the pop-up box that comes up select the following settings:
    In Gimp save as a "RGBA8" format.
    In Photoshop save as a "8:8:8:8 32bit" format.
    • Image
      [Fig 2.1] Gimps .DDS options box.
    [Step 15.] Congratulations! You have just created a costum bumpmap...


    [ Injecting Bumpmaps ]
ThaGreatOne





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Post by ThaGreatOne »

Awesome tutorial man! Im going to try this out right now.
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fergie4000





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Post by fergie4000 »

someone fill me in please, the bump maps are the things that make stuff bumpy? like making the tires all knobbly?
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Crazy_Colombiano





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Post by Crazy_Colombiano »

yes yes they are
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Madman340





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Post by Madman340 »

good job
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JacksonCougAr




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Post by JacksonCougAr »

Since I got my Photoshop CS2 working again I guess I can finish this tutorial now...

EDIT: lol; the things I say...
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