Max to .Obj exporter and .obj to .max importer :D

Utilities you will need to mod halo. No warez.

is this any good to anyone or am i a, no reading double posting noob? :D

Poll ended at Fri Feb 27, 2004 4:13 am

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d3f





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Max to .Obj exporter and .obj to .max importer :D

Post by d3f »

:idea: found the obj to max on http://maxplugins.de/
:idea: found the max to obj on http://max3d.3dluvr.com/

UPDATE:
links for 3dsmax 5 and 6 (thanks to Sam2)

---------------------- 3dsmax 5 ------------------------
http://www.habware.at/max4/obj2max4.zip
http://www.habware.at/max4/max2obj4.zip
---------------------- 3dsmax 6 ------------------------
http://www.habware.at/max6/Obj2Max6.zip
http://www.habware.at/max6/Max2Obj6.zip

d3f
Attachments
max2obj4.zip
max to obj
(45.16 KiB) Downloaded 2194 times
obj2max4.zip
obj to max
(63.66 KiB) Downloaded 937 times
Last edited by d3f on Thu Mar 18, 2004 12:47 pm, edited 2 times in total.
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[RI]DrDeath





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Post by [RI]DrDeath »

um dude what do these do?
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Post by Demonic Spartan »

Plugins for importing/exporting models into .max applications I believe.
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VoiDeD
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Post by VoiDeD »

these are max scripts for gmax for converting *i think* max scenes to .obj models. and a script for importing .obj into gmax.
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Post by 05H3T5KY »

Thanx man! I've been looking for a GMAX to .obj script...couldn't find one. Now I can edit my models with GMAX instead of downloading crappy milkshape to only be able to use it for 30 days. :D
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Post by sesmm123 »

does this change map files to ppf
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Post by 100Gunner »

no, it changes .max to .obj and .obj to .max, not something to .ppf, read first before posting, and i dont think it works for gmax
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Post by VoiDeD »

yeah, the max to obj dont work.

wanna know why? cause its 3d max to wavefront -__-
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Post by (V)ofomonkey420 »

THANK YPU SOOOOOOO MUCH!!!
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Post by Greed »

Thanks
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Post by Newc »

So how do you extract the models from Halo PC to begin with?

Newc
Of course work sucks - that's why it's called work. If it was fun, it'd be called play, and we'd get $4 million a year instead of $6 an hour.
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Post by Newc »

Never mind - I'm a 'tard :D
Of course work sucks - that's why it's called work. If it was fun, it'd be called play, and we'd get $4 million a year instead of $6 an hour.
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Post by DXR-HyBriD »

how do you add it on gmax?
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Post by Dead XXX Matt »

were do we get 3ds max??? Ive been looking for it my life (i lied) but really, were can I get 3ds max?
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Post by virus32 »

Dead XXX Matt wrote:were do we get 3ds max??? Ive been looking for it my life (i lied) but really, were can I get 3ds max?
3ds max is a PROFESSIONNAL PROGRAM,
his price is in thousands of $,
so give up,
gmax is a lot like 3ds max4 but look like 3ds max5
and work like 3ds max6

i'v got 3ds max: 4 , 5 , 5.1 , and 6! 8)
but i can't put my moddels in the map,
someone know how to do with this?

:? <<<3ds max6 is great but looks too much like the 5.1>>> :?
!MODELATION!
11691





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Post by 11691 »

My extracted objects don't appear when I reinsert them in 3ds Max, and gives me an error in HMT.

Maybe I should register Milkshape.
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Post by XBOX War3z »

for gmax download

http://www.gmaxsupport.com/downloads/GMAXImport.ms

to import wavefront obj files in gmax ;)
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Post by [N]destroyer »

where do u put the gmax importer
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Post by KOOKYKuwala »

How do you get the things to work?
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Post by supernova »

(WB)ghost wrote:How do you get the things to work?
what do you do with them to get them to work :?:
if anybody needs a skin made i can try make 1 for u
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