I've been invited to become a pseudo teacher
Posted: Thu Sep 25, 2008 4:27 pm
Yeah, this scares me. I'm not really that great of a 3d modeler, but apparently, a lot of people, including my librarian who runs the animation club, told me that they like me work and so they'd like me to come in to the animation club and show people how its done.
Since this is school, I'll be using Gmax, which is a better alternative to 3ds max than blender is. I'm also going to be using the HEK and try to get these guys to make some stuff (if they ever do).
Couple of things I want to ask:
-I chatted the the librarian and she brought up a good point - why use a proprietary format for models, bsps, textures, etc? I told her that its because each engine needs data optimized for its code (sort of like a puzzle piece. This is just what I've deduced using reasoning (and maybe I'm wrong).
So, that's a concept I'd like to clear.
Also, if these guys started modeling levels, what tutorials should I start them on? I followed Kirk's tutorials on level design, but it seems that many people disagree with that kind of method nowadays.
So, any tips on what I should show these guys/teach these guys first?
Since this is school, I'll be using Gmax, which is a better alternative to 3ds max than blender is. I'm also going to be using the HEK and try to get these guys to make some stuff (if they ever do).
Couple of things I want to ask:
-I chatted the the librarian and she brought up a good point - why use a proprietary format for models, bsps, textures, etc? I told her that its because each engine needs data optimized for its code (sort of like a puzzle piece. This is just what I've deduced using reasoning (and maybe I'm wrong).
So, that's a concept I'd like to clear.
Also, if these guys started modeling levels, what tutorials should I start them on? I followed Kirk's tutorials on level design, but it seems that many people disagree with that kind of method nowadays.
So, any tips on what I should show these guys/teach these guys first?