Page 1 of 3
Thousand Player Counter Strike Match
Posted: Mon Sep 10, 2007 8:48 am
by INSANEdrive
Posted: Mon Sep 10, 2007 8:55 am
by nintendo9713
Holy crap of crap.
Posted: Mon Sep 10, 2007 10:47 am
by GametagAeonFlux
It'd be cool for certain games...but not Counter Strike. Anyway, cool technology, but as I say for most other things...I don't care about it until they've actually got a product.
Posted: Mon Sep 10, 2007 11:22 am
by WaywornMmmmm
If this was for a game like Crackdown I'd be happy.
Posted: Mon Sep 10, 2007 11:23 am
by Darco
That would suck for whoever dies early in the round. Although, in a game like halo where you're constantly respawning, that would be hella fun.
Posted: Mon Sep 10, 2007 1:11 pm
by shadowkhas
Yeah. It'd be fun for respawn-type games. 128 player Battlefield game?
Posted: Mon Sep 10, 2007 1:14 pm
by -DeToX-
WaywornMmmmm wrote:If this was for a game like Crackdown I'd be happy.
Posted: Mon Sep 10, 2007 1:27 pm
by [cc]z@nd!
seeing this applied to day of defeat would be insane.
can't wait until they apply this to a game.
Posted: Mon Sep 10, 2007 2:12 pm
by ScottyGEE
Halo:Next will use it.
Interesting, but if only I actually wanted something like that to happen. 16-32 is enough/more than enough
Posted: Mon Sep 10, 2007 3:13 pm
by shadowkhas
ScottyGEE wrote:16-32 is enough/more than enough
Have you ever played Battlefield (2, MC, 2142) on a stable network with 63 other people?
Halo seems like a quaint gathering for tea at the Queen's compared to that shit.
Posted: Mon Sep 10, 2007 3:15 pm
by ScottyGEE
I have. I'm not too interested in it

32 players is still enough for me with battlefield.
Posted: Mon Sep 10, 2007 3:32 pm
by gh0570fchurch
I think with this many people, it will just turn into more of a 'which team can get more rounds in the air' than actual skill and tactics. Wouldn't be nearly as fun as you might think.
Posted: Mon Sep 10, 2007 4:11 pm
by FleetAdmiralBacon
WaywornMmmmm wrote:If this was for a game like Crackdown I'd be happy.
That's actually
exactly what this needs to be applied to. I'll bet that MS screws it up, though...
Posted: Mon Sep 10, 2007 5:14 pm
by shadowkhas
Yep...MMORPG style games would benefit from this.
Or a Grand Theft Auto game where everyone's jacking each other's car every 2 seconds.
Posted: Mon Sep 10, 2007 5:47 pm
by DrXThirst
shadowkhas wrote:ScottyGEE wrote:16-32 is enough/more than enough
Have you ever played Battlefield (2, MC, 2142) on a stable network with 63 other people?
Halo seems like a quaint gathering for tea at the Queen's compared to that ****.
So, is that Battlefield 2 on 360 or PC?
Posted: Mon Sep 10, 2007 5:53 pm
by WaywornMmmmm
Battlefield 2 is on the pc and battlefield 2 Modern Combat is on the 360 and xbox. It (MC) is just a watered down version with different maps.
Posted: Mon Sep 10, 2007 6:10 pm
by auerhantheman1
shadowkhas wrote:Yeah. It'd be fun for respawn-type games. 128 player Battlefield game?
that would be kick-@$$.
Posted: Mon Sep 10, 2007 6:31 pm
by Munsie
1000 player match on any game would be pointless. Unless it's an MMO with gigahumungous maps.
Posted: Mon Sep 10, 2007 6:32 pm
by shadowkhas
Munsie wrote:1000 player match on any game would be pointless. Unless it's an MMO with gigahumungous maps.
de_dust
AWP AWP AWP AWP AWP
Posted: Mon Sep 10, 2007 6:55 pm
by Munsie
1k FFA slayer on Lockout. Woop woop.