Page 1 of 1
3Ds Max question
Posted: Sat Jul 21, 2007 8:24 pm
by BEEF!!!
Alright, so I've recently gotten into animating and I'm having a bit of trouble.
Is there any way to lock bones? Example:
I want to anchor the foot of my character in one spot and be able to move the rest of my character while not disturbing where the foot is.
Any help is appreciated.
Posted: Sat Jul 21, 2007 8:28 pm
by Tural
Weird. I think Veegie asked the exact same question on Yayap a long time ago.
Yep.
VG wrote:How do you freeze objects? I don't mean the one where it stops displaying the texture and makes it so you can't select it. I mean, so that it can't move or be rotated.
Example, if I froze a foot in place. And I selected the thigh, it would rotate the thigh and calf, but the foot would remain locked in place.
I remember seeing a button or something along those lines, but now I can't seem to locate it and no one seems to know.
Any ideas?
Here was his solution:
http://forums.cgsociety.org/showthread.php?t=313696
Posted: Sat Jul 21, 2007 8:29 pm
by noscottno
Posted: Sat Jul 21, 2007 8:30 pm
by GametagAeonFlux
This is where new guys can come and ask questions about anything related to halo modding or the website. Try to be helpful when posting.
Posted: Sat Jul 21, 2007 8:39 pm
by BEEF!!!
Thanks Tural, but unfortunately the question he asked was about a character that used the biped system in Max. Mine is made up of strictly just bones. I don't think there is an easy way to convert either.
Posted: Sat Jul 21, 2007 9:04 pm
by Tural
The Locks Rollout looks promising. Check the user reference, search for "Locks Rollout."
Posted: Sat Jul 21, 2007 9:25 pm
by BEEF!!!
Aight, I'll give it a shot tomorrow and let you know how it goes.
Posted: Tue Jul 31, 2007 2:51 am
by Infern0
I think the best way is to write down the coordinates, animate your bones and put in the original coordinates in every individual keyframe, so that it eventually stays in place.
This can be time consuming, so I'll try to look for a better solution.
Check this:

Step 1: Your bone setup. Start from the thigh and work your way down to the toe. Then use HIsolver and link the thigh to the big foot.

Step 2: Link the small toe to the big foot.

Step 3: Result.
Now you can move your leg without moving your toe. I got another solution but that one is more lengthier. Will post it later on if you're experiencing troubles, though.
