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Frank Lloyd Wright's "Kaufmann House" In Source
Posted: Wed Nov 08, 2006 8:39 pm
by Cuda
I don't know if many of you have seen this, but this is an amazing remake of Frank Lloyd Wright's Architecual Wonder of a house that this guy completely remade(and playable) in the Source Engine for Half Life 2.
Link
Posted: Wed Nov 08, 2006 8:56 pm
by rossmum
Awesome. I got a DoD map of someone's house, and a highly stylised version of Longest too amongst others :O
Posted: Thu Nov 09, 2006 2:23 pm
by Patrickssj6
IMO he could use another engine.But still awesome.
Posted: Thu Nov 09, 2006 6:20 pm
by Excal
The Source Engine fits this very well. However, Unreal 3 will smash it when their kit becomes available..
Still nice to see cheap (less than $50) engines and tools can be used to construct a whole building plan with proper lighting and all that good stuff... and being able to walk around in real-time is a plus.
Posted: Fri Nov 10, 2006 8:03 am
by FleetAdmiralBacon
M-Azing
Looks real.
Posted: Fri Nov 10, 2006 9:07 am
by gh0570fchurch
FleetAdmiralBacon wrote:Looks real.
Yes. I mean I knew the Source engine could handle a lot, but that's amazing...
Posted: Fri Nov 10, 2006 9:11 am
by metkillerjoe
gh0570fchurch wrote:FleetAdmiralBacon wrote:Looks real.
Yes. I mean I knew the Source engine could handle a lot, but that's amazing...
Posted: Fri Nov 10, 2006 4:13 pm
by rossmum
You should also see some of the DoD custom maps out, strand_b4 comes to mind... I was stunned at the amount of interactivity and complexity it could support just on a multiplayer map...