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Game Project

Posted: Tue Nov 07, 2006 5:39 pm
by ExileLord
It's been a while since I've posted here. I'm working on designing a game engine as I had an idea I liked using the C# language. The game engine is in its very early alpha stages so don't expect much.

The game is sort of in the style of a space shooter. However, you have the ability of 360

Posted: Tue Nov 07, 2006 6:56 pm
by xXxCocoFangxXx
Glad to see that you have posted, looks pretty cool, good luck on it.

Posted: Tue Nov 07, 2006 6:58 pm
by fishface617
pretty cool, nice job

Posted: Tue Nov 07, 2006 9:41 pm
by The_Hushed_Casket
This looks really good, very smooth.

I've been looking into learning C# (XNA for the Xbox 360 uses C#), I'm fluent in Java myself, but from the code you posted, the two look very similar. I've been thinking about using some basic motion parallax to simulate three dimensions in an applet, but I haven't got around to it. Last year in my computer science class, I pretty much got to mess around for the month or so after the AP exam, and I made a pretty simple space game; minus the cool depth part. Although I did do an awesomely complicated missile tracking system (using dynamic control points on a cubic B

Posted: Wed Nov 08, 2006 12:25 pm
by [cc]z@nd!
looking great! i hope this turns out well. sorry, but i know no C# and i'm rusty on C++, looks like it took you forever to do though.

Posted: Wed Nov 08, 2006 2:01 pm
by JunkfoodMan
That's a pretty god game, runs real smoothly ^_^
The Background's great, cant wait 'till its finished!

Posted: Wed Nov 08, 2006 3:01 pm
by xXxCocoFangxXx
You're a Moderator Exile, you need to come here more. :P

Posted: Wed Nov 08, 2006 3:30 pm
by RaVNzCRoFT
Ludicrous Speed...GO!

Posted: Wed Nov 08, 2006 3:56 pm
by ExileLord
xXxCocoFangxXx wrote:You're a Moderator Exile, you need to come here more. :P
I've been much busier than I used to be, but I try to come on here when I have time. Right now I don't though and should probably work on my Physics work instead of posting this.

Posted: Wed Nov 08, 2006 9:12 pm
by xXxCocoFangxXx
Maybe you should give up your Moderator job then.

Posted: Wed Nov 08, 2006 9:14 pm
by V0Lt4Ge
xXxCocoFangxXx wrote:Maybe you should give up your Moderator job then.
To meeeeee!






... Or not.

Nice game though. :P

Posted: Wed Nov 08, 2006 9:19 pm
by xXxCocoFangxXx
I don't mean it in a bad way, and not just to give it away, but you can't do that anyway.

I just mean if you are gonna be a Mod, IMO I think they should be on a lot.

Posted: Wed Nov 08, 2006 9:54 pm
by Cuda
xXxCocoFangxXx wrote:Maybe you should give up your Moderator job then.
Well, thats really not that necessary. Seeing how we got two really active JA's and full staffed and active mods, he can stay. Plus, If he wasn't mod, his sig wouldnt match : /

Posted: Thu Nov 09, 2006 7:19 am
by dos mes
Nice pointless posts Coco... :roll: This isn't about whether or not Exile gets to keep the Modjob.

As for the game, it looks pretty cool. I'll be looking forward to play it when it's in a more user friendly state and when you let people play it :) I've been looking to get into game programming with C# and the XNA studio, so maybe you and I could start to learn something together in the future.

Posted: Thu Nov 09, 2006 2:34 pm
by Patrickssj6
C++ is next for me.

Looks good though :D
Good luck with it :wink:

Re: Game Project

Posted: Fri Nov 10, 2006 9:20 am
by gh0570fchurch
Looks good and good luck.

And
ExileLord wrote:It's been a while since I've posted here.
you can say that again.

Posted: Tue Nov 14, 2006 5:06 pm
by ExileLord
I've posted the new build and moved the old ones into a folder which you can find here. Check the main post for info on changes. I'm still open to suggestions if you guys have any.

Re: Game Project

Posted: Sat Nov 25, 2006 7:24 pm
by blueblaster
ExileLord wrote: I'm hoping to eventually get DirectX working with it but that's a far ways off as I have no idea how it works, nor do I want to find out as of now. At the moment, the player is a circle with a line showing the direction he's facing. Debugging information is shown in the top right of the screen.
Well the problem is that 3d isnt turned on. I know it sounds dumb put you need to turn on 3d for it to work. You know hitman and the maps? well 3d is turned off at that moment to show and overhead view of the actual map. Im serious. I forgot the code to turn 3d on but ill post it when i find/remember it.

Ahh i found it its

Code: Select all

d3d_start();
d3d_set_hidden(true);
d3d_set_lighting(false);
d3d_set_culling(false);
texture_set_interpolation(true);
There you go just ask me if you need anything but I'm a noob with this stuff because I tried to make and FPS in Game Maker.

Posted: Sat Nov 25, 2006 7:43 pm
by Cuda
Image

Awesome. :?

Re: Game Project

Posted: Wed Nov 29, 2006 4:06 pm
by ExileLord
blueblaster wrote: Well the problem is that 3d isnt turned on. I know it sounds dumb put you need to turn on 3d for it to work. You know hitman and the maps? well 3d is turned off at that moment to show and overhead view of the actual map. Im serious. I forgot the code to turn 3d on but ill post it when i find/remember it.
This is being written in C# and DirectX is a lot more complicated than that.

As for Cuda, I haven't updated my post over since the general chat forum opened up at files. I'll update my main post with a working download link...
ExileLord wrote:I am adding other weapons. Not sure on the idea of powerups though. Made some major changes to the game engine since the last build. I figured out how to do image transformations so I can now have sprites in the game.

Here's a screenshot I just took.
Image

Also, if you were wondering what the hell those lines are on the ship, that's the ship's skeleton. That will be able to move just like how a human skeleton can move. I don't have any images for the ship though but here's a concept image of the ship to give you an idea of what it will look like.

Image

Still looking for suggestions and comments.