You can fight other players with your ship or on the ground.
That's about it, I am not getting into the details. It will be VERY complex. With lots of things to do, it will be an 'everything' game, sort of like GTA SA, with all kinds of mini games in game to play and do.
I am just learning how to program, well, was, but I stopped that a while ago when I had something coming up I had to cancel for. Now, I am going to finish my training in programming. I'm starting off with a basic lanuage and working on different languages from there.
I am going to get KNOPPIX, a linux OS to do the programming in.
A friend of mine wants to make the music for the game, and me and him will probably be the only ones working on it until I find it possible the game is a do-able thing, and form a team. That is, that everything works right, or at least in the most basic functions.
I can already model some in 3ds max, and want to use 3ds max for the modeling aspect of the game. There will be TONS of modeling to do. Entire planets (if only one planet

Sooner or later as soon as I find the game work able, I will form a team. I don't want to just say 'I'm going to make a game, please help me and you will be so and so admin or in credits' or something, and then later on discover that the game is impossible.
I need your help halomods (yes I have been a member here before) with this. I know there have been projects such as this before by people who used and frequently visited this site and participated in the online forums.
The game has to be playable on Windows. Windows, being a widely used OS.
Now, the tricky part is the physics. I haven't decided what to do with spaceship physics yet. Whether to have a ship need o stay in orbit, or just make it so the ship can just fly wherever it wants. I think I'm going with the last choice. Planning orbits, and complex manuvers isn't going to be fun for ship to ship battles now is it?
The difficult part is how to do the physics. The planet or planets are going to need a rotation and orbit system. At the least, make them rotate, so they have night and day. The scenery, triggers, spawn points, players, and all that are going to need to rotate and stay with this planet. They are going to need to fall towards it when they jump off a cliff or eject from an aeroplane.
I don't know where to begin. There are several problems and contradictions that still need to be worked out. Like spaceship hierarchy (captain, lieutenants, crew, blah blah etc.) how to make a player gain a rank through skill, and not just be appointed by the captain. Unlike the clans you see today, where a guy just makes a clan and appoints whoever he heck he wants to be 3nd in command, I need it to be based on skill. To become a captain, you must pass tests, and start out as a fighter pilot, because all the captain does it fly the ship, pay the crew, and give out tactical orders.
Ships, are going to be like rooms. If you are on the outside of a ship and you go into the trigger infront of the airlock, you load the inside of the ship (like how you load the inside of your house in GTA SA) The inside of the ship will be a completely seperate room from the physical ship in space. They are only connected by a loadpoint/trigger.
I don't know what to do when I program this. Do I just start programming the physics? How do I do this? What do I program first?
I am hopin you guys can help me out. Or point me to a helpful source. I know of the Hostile orbit team, and a couple other teams I remember hearing about but I do not remember their names and do wish to bother looking up until later.
Somaybe you could give me a few links, pointers, offer some teaching in the basics of programming and modding.
no, I do not plan for the game to be multiplayer until later on in my life when I can sustain a massive server to host it all. Or maybe I will develop a system that doesn't require a host server.
Anyone from one of these 'game teams'? Care to help out? Tell me how you did it?
And yes I do have alot of time over the years to do this.
Thanks and i will be checking back here around 4:00 PM wisconsin time. NO I dont know what time zone that is, because I REALLY have to got right and get o to school. So feel free to post, comment, or whatever
