Paintball Mod/Mappack Recruitment
Posted: Tue Sep 25, 2007 7:51 am
Ok, I know bits and pieces have been done, but I want to pull it together and make a large, Woodsball-type Paintball map. Post if interested and PM me if you have already done some paintball-type mods.
**EDIT**
Ok, this is my idea.
Levels(?)
Woodsball1(Forest/Jungle Level) (Not sure what level to base off of, post or PM with suggestions)
Two Main forts (CTF and Team1 and Team2 bases)
8 custom buildings (randomly placed near the middle of the map)
Woodsball2(andrew_b's level)
Urbanball(City Level)(Not sure what level to base off of, post or PM with suggestions)
Two Main Forts (CTF again)
Custom buildings
Sewer/Underground passage
Speedball(Custom Map)
I'll PM whoever allready did the speedball feild and ask permission to use it in the mappack
Weapons
Levise T-250SA (Based off the AR)
Norman Eliette (Based off the Sniper Rifle)
Qpik MicroShot (Based off the Handgun)
Qpik AUTOmag (Based off the SMG)
Weapon notes
All weapons have bullet mods to make it shot "paintballs"
For realisticality (is that a word?), all paintballs will be one shot kills
Bitmap and Models
This is just an idea. I would like a camo inspired MC and Elite bitmap done. All the guns will have custom bitmaps to go along with the redone models.
Scripting
I'm going to need someone to show me how to use the new tags for HMT (The tags are way different then I remembered) Also, I would need help converting the H1 tags to H2 tags.
Testing/Debugging
Tricky Part. I currently don't have a modded xbox, so I cannot test it. I'm bittorrenting Halo PC as I type, and should have it installed by tommorow.
Kudos
Everyone that helps will, of course, be mentoned in the releases and in the kudos.txt I'm going to put in the releases.
Hh2
**EDIT**
Ok, this is my idea.
Levels(?)
Woodsball1(Forest/Jungle Level) (Not sure what level to base off of, post or PM with suggestions)
Two Main forts (CTF and Team1 and Team2 bases)
8 custom buildings (randomly placed near the middle of the map)
Woodsball2(andrew_b's level)
Urbanball(City Level)(Not sure what level to base off of, post or PM with suggestions)
Two Main Forts (CTF again)
Custom buildings
Sewer/Underground passage
Speedball(Custom Map)
I'll PM whoever allready did the speedball feild and ask permission to use it in the mappack
Weapons
Levise T-250SA (Based off the AR)
Norman Eliette (Based off the Sniper Rifle)
Qpik MicroShot (Based off the Handgun)
Qpik AUTOmag (Based off the SMG)
Weapon notes
All weapons have bullet mods to make it shot "paintballs"
For realisticality (is that a word?), all paintballs will be one shot kills
Bitmap and Models
This is just an idea. I would like a camo inspired MC and Elite bitmap done. All the guns will have custom bitmaps to go along with the redone models.
Scripting
I'm going to need someone to show me how to use the new tags for HMT (The tags are way different then I remembered) Also, I would need help converting the H1 tags to H2 tags.
Testing/Debugging
Tricky Part. I currently don't have a modded xbox, so I cannot test it. I'm bittorrenting Halo PC as I type, and should have it installed by tommorow.
Kudos
Everyone that helps will, of course, be mentoned in the releases and in the kudos.txt I'm going to put in the releases.
Hh2