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Paintball Mod/Mappack Recruitment

Posted: Tue Sep 25, 2007 7:51 am
by HACKhalo2
Ok, I know bits and pieces have been done, but I want to pull it together and make a large, Woodsball-type Paintball map. Post if interested and PM me if you have already done some paintball-type mods.

**EDIT**
Ok, this is my idea.
Levels(?)
Woodsball1(Forest/Jungle Level) (Not sure what level to base off of, post or PM with suggestions)
Two Main forts (CTF and Team1 and Team2 bases)
8 custom buildings (randomly placed near the middle of the map)
Woodsball2(andrew_b's level)
Urbanball(City Level)(Not sure what level to base off of, post or PM with suggestions)
Two Main Forts (CTF again)
Custom buildings
Sewer/Underground passage
Speedball(Custom Map)
I'll PM whoever allready did the speedball feild and ask permission to use it in the mappack

Weapons
Levise T-250SA (Based off the AR)
Norman Eliette (Based off the Sniper Rifle)
Qpik MicroShot (Based off the Handgun)
Qpik AUTOmag (Based off the SMG)
Weapon notes
All weapons have bullet mods to make it shot "paintballs"
For realisticality (is that a word?), all paintballs will be one shot kills

Bitmap and Models
This is just an idea. I would like a camo inspired MC and Elite bitmap done. All the guns will have custom bitmaps to go along with the redone models.

Scripting
I'm going to need someone to show me how to use the new tags for HMT (The tags are way different then I remembered) Also, I would need help converting the H1 tags to H2 tags.

Testing/Debugging
Tricky Part. I currently don't have a modded xbox, so I cannot test it. I'm bittorrenting Halo PC as I type, and should have it installed by tommorow.

Kudos
Everyone that helps will, of course, be mentoned in the releases and in the kudos.txt I'm going to put in the releases.

Hh2

Re: Paintball Mod Recruitment

Posted: Tue Sep 25, 2007 11:35 am
by Halo4Ever
HACKhalo2 wrote: All the guns will have redone bitmaps.
Only bitmaps? I see no modeling here, wouldn't you want modelers to make actual models of the paint ball guns? Cause just skinning them isn't going to make them look anything like a paint ball gun :?

Re: Paintball Mod Recruitment

Posted: Tue Sep 25, 2007 12:03 pm
by HACKhalo2
Halo4Ever wrote:
HACKhalo2 wrote: All the guns will have redone bitmaps.
Only bitmaps? I see no modeling here, wouldn't you want modelers to make actual models of the paint ball guns? Cause just skinning them isn't going to make them look anything like a paint ball gun :?
I wasn't sure that that could be done, but I saw it could. you just posted before I could change my post. Yes, the guns will have new models that make them look like paintball markers (guns)

Re: Paintball Mod Recruitment

Posted: Tue Sep 25, 2007 1:26 pm
by Halo4Ever
HACKhalo2 wrote:
Halo4Ever wrote:
HACKhalo2 wrote: All the guns will have redone bitmaps.
Only bitmaps? I see no modeling here, wouldn't you want modelers to make actual models of the paint ball guns? Cause just skinning them isn't going to make them look anything like a paint ball gun :?
I wasn't sure that that could be done, but I saw it could. you just posted before I could change my post. Yes, the guns will have new models that make them look like paintball markers (guns)
Ok then edit your first post so it says models.........

Posted: Tue Sep 25, 2007 2:12 pm
by TomClancey
Instead of just having a map. Why not make a map pack out of it?

Posted: Tue Sep 25, 2007 2:14 pm
by Halo4Ever
There was a mod out my limpmybizkit911 I believe for paintball on foundation awhile back. He had excellent models for paintball guns. Get his AIM and ask him for permission to use his models if you don't feel like doing it your self.

Posted: Tue Sep 25, 2007 5:06 pm
by Andrew_b
i know this is for halo2...

but looking for something like this?
http://forums.halomods.com/viewtopic.php?t=66810

Posted: Wed Sep 26, 2007 6:21 am
by HACKhalo2
Andrew_b wrote:i know this is for halo2...

but looking for something like this?
http://forums.halomods.com/viewtopic.php?t=66810
Yea. I like the Camo tape on the makers, very orignal. If we can convert it to Halo2 tags, I would like to add it to the mappack.

Posted: Wed Sep 26, 2007 3:12 pm
by Andrew_b
Go ahead...

If you succeed give the following people credit:
Malolo420
Andrew_b

Posted: Thu Sep 27, 2007 7:14 am
by HACKhalo2
Andrew_b wrote:Go ahead...

If you succeed give the following people credit:
Malolo420
Andrew_b
alright. I'll look into tag conversion.
I'll update this post when I pull what i have so far together.

Posted: Thu Sep 27, 2007 1:26 pm
by phoenix
ce , pc , xbox - h1,h2 , xbox360 or mac?whitch halo?

Posted: Thu Sep 27, 2007 4:46 pm
by Andrew_b
this is for halo 2...

cant you figure that out by reading?

Posted: Thu Sep 27, 2007 5:08 pm
by youhoo7
cant you use costom weapons in halo 2?

Posted: Mon Oct 01, 2007 8:40 am
by HACKhalo2
youhoo7 wrote:cant you use costom weapons in halo 2?
Yes, you can, I believe...
Ok, what I have so far:
  • *A semi-working CD-Rip of Halo PC (I need to remake the CD with the 1.7 update files and patch-overs to solve the 'Invalid CD Key' Error... not fun)

    *One Paintball Feild a la Andrew_b, in Halo PC format (I'm going to need some time updating the tags on the field... please PM me if you can bring it to H2X standards)

    *One Paintball marker a la Andrew_b, also in HPC format (read above)
I PM'ed people about their paintball stuff, no response as of yet. I'm also working on getting my 'box chipped so I can help beta test the mappack.

Also, since a lot of people have a 360, I would like to also make this 360 compadable.

Hh2

Posted: Mon Oct 01, 2007 2:56 pm
by youhoo7
i will make you some p-ball markers,