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project: airstrike

Posted: Sun Dec 31, 2006 8:18 pm
by xserre
I'me looking for a team that is willing to help me make a airstrike mod
people i need:
i need almost all
skinner
modeler(i can do that myself but i'me not that good , yet)
programmer
...

my intentions are only making an airstrike mod but more is welcome

i've got my idea from playing bbatlefield(demo on my 360) where theres a computer somewhere in the midle of the map wich can be used once every x minutes(i'd like that downtime in my mod too if possible ofc)

i made a model for the idea of how i want it , i wouldnt mind using the 1 i made but i know there's people who can make better ones
by the way a \/\/0II radio would be nice also
the models are indeed mostly made of primitives cuz i'me not that good with planes yet

the model has 8k polys
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i know the satelite is ugly.

MSN is requires
my msn:xserre@hotmail.com
[/u]

Posted: Mon Jan 01, 2007 10:35 am
by TomClancey
im no offense dude but your models arent that great, and your wasting pollies everywhere because of all the primitvse u have, and u can make your cylinders have 10-12 faces and add a smotth group. instead of like 18 segments.

Posted: Mon Jan 01, 2007 5:18 pm
by xserre
TomClancey wrote:im no offense dude but your models arent that great, and your wasting pollies everywhere because of all the primitvse u have, and u can make your cylinders have 10-12 faces and add a smotth group. instead of like 18 segments.
did you even read al that i wrote:
i made a model for the idea of how i want it , i wouldnt mind using the 1 i made but i know there's people who can make better ones
i'me just tryin' to give the idea of how i want/like it

Posted: Wed Jan 03, 2007 1:44 pm
by iPod
I'm in, that model is not to great, but i'm sure if we got a good modelling person it could turn out to look good. I would like to be the skinner, but i am fine with another position :o my msn is: friendly--fire@hotmail.com

Posted: Wed Jan 03, 2007 7:56 pm
by xserre
gr8

Posted: Sun Jan 07, 2007 11:50 am
by xserre
:D

Posted: Sun Jan 07, 2007 11:53 am
by xserre
you know what screw all that i said before i got a new and simpeler way to do it:
Image
so this is how it goes the rocket launcher will fire a plasma grenade(the nade is invisible but the explosion is red like in cod) (it may not bounce so i'll give it a negative homing/turning) then it fires a second nade that has to be blown up in the air by the first 1(a corner of 90

Posted: Sun Jan 07, 2007 4:30 pm
by D
TomClancey wrote:im no offense dude but your models arent that great, and your wasting pollies everywhere because of all the primitvse u have, and u can make your cylinders have 10-12 faces and add a smotth group. instead of like 18 segments.
i agree

Posted: Mon Jan 08, 2007 8:16 am
by xserre
[quote="D