*Community Project* Entity AI SCNR Plugin (Update 9-27-07)

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Shadowz_O_Death




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Post by Shadowz_O_Death »

Supermodder911 wrote:Glad to see you guys are getng some unknwns fileld in. But remember if you want AI Zones in mp maps its going to take alot of research in the bsp and scnr so good luck. I'll help where i'm needed but i also have some projects going on.
Thanks! By the way, when did I ever say that we're trying to get AI Zones working in MP BSPs? :P It may happen, but I highly doubt it!

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Shadowz_O_Death
fuzzman





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Post by fuzzman »

i scanned through 03a_oldmombosa with the plugin you guys provided. i found that almost every squad that involves a pelican or phantom has bits 8,9, or 13 checked. i hope that helps i some way
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Shadowz_O_Death




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Post by Shadowz_O_Death »

fuzzman wrote:i scanned through 03a_oldmombosa with the plugin you guys provided. i found that almost every squad that involves a pelican or phantom has bits 8,9, or 13 checked. i hope that helps i some way
Thanks for your help! I suggest that you play on 03a_oldmombosa.map (Outskirts) with those flags checked and play it with them unchecked and see if it makes a difference. If not, I'll look into it when I get the chance. Also, if you continue to help out the project, I'll add you to the respected list. :D

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Shadowz_O_Death
fuzzman





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Post by fuzzman »

yea i might be able to do that tomaorrow after school, if something happens, ill let u guys kno
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Shadowz_O_Death




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Post by Shadowz_O_Death »

fuzzman wrote:yea i might be able to do that tomaorrow after school, if something happens, ill let u guys kno
Sweet, thanks!

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Shadowz_O_Death
Supermodder911




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Post by Supermodder911 »

Shadowz_O_Death wrote:
Supermodder911 wrote:Glad to see you guys are getng some unknwns fileld in. But remember if you want AI Zones in mp maps its going to take alot of research in the bsp and scnr so good luck. I'll help where i'm needed but i also have some projects going on.
Thanks! By the way, when did I ever say that we're trying to get AI Zones working in MP BSPs? :P It may happen, but I highly doubt it!

Regards,
Shadowz_O_Death
You did'nt but someone has to do it =P
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Shadowz_O_Death




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Post by Shadowz_O_Death »

Supermodder911 wrote:
Shadowz_O_Death wrote:
Supermodder911 wrote:Glad to see you guys are getng some unknwns fileld in. But remember if you want AI Zones in mp maps its going to take alot of research in the bsp and scnr so good luck. I'll help where i'm needed but i also have some projects going on.
Thanks! By the way, when did I ever say that we're trying to get AI Zones working in MP BSPs? :P It may happen, but I highly doubt it!

Regards,
Shadowz_O_Death
You did'nt but someone has to do it =P
Indeed. :P

Regards,
Shadowz_O_Death
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antszy101




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Post by antszy101 »

Image
Image

This is my plugin that I use for AI. If it has any values that you don't have mapped out, I can upload it. Also, in case you don't know the AI squad name refers to the encounter that it spawns in. For example, the squad e1_johnson refers to e1, or encounter 1. This is useful when doing any campaign modding involving AI.
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Shadowz_O_Death




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Post by Shadowz_O_Death »

antszy101 wrote:Image
Image

This is my plugin that I use for AI. If it has any values that you don't have mapped out, I can upload it. Also, in case you don't know the AI squad name refers to the encounter that it spawns in. For example, the squad e1_johnson refers to e1, or encounter 1. This is useful when doing any campaign modding involving AI.
Thanks for the help, but this plugin already has those values. The next plugin that we will be releasing soon has even more.

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Shadowz_O_Death
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neodos
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Post by neodos »

I am going to do some little research on it ;)

But i can't test, i need a map with ai, something basic like with one biped with ai will be enough, with scripts if possiblen thanks, yessss i never got a map with ai working ,black screen of death -_-"

*Updated*

If changed some undefined to the right values:

Download the plugin here:
http://www.megaupload.com/?d=2UOCLLGF

Note that some of all those bytes could form a bitmask but i couldn't test, i am not 100% sure about it for the zones.
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grimdoomer




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Post by grimdoomer »

well i found out that you cant get the right descripton for the flags in AI squads because they have to be in zones for it to work properly but i just got zones working so im releasing the first zones map a tut on how to do it the updated scnr plugin and how AI zones work a better understanding.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Shadowz_O_Death




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Post by Shadowz_O_Death »

neodos wrote:I am going to do some little research on it ;)

But i can't test, i need a map with ai, something basic like with one biped with ai will be enough, with scripts if possiblen thanks, yessss i never got a map with ai working ,black screen of death -_-"

*Updated*

If changed some undefined to the right values:

Download the plugin here:
http://www.megaupload.com/?d=2UOCLLGF

Note that some of all those bytes could form a bitmask but i couldn't test, i am not 100% sure about it for the zones.
Many thanks for your contribution, neodos! I'll add you to the respected list and your findings will be added to the next plugin that we release. :D

Regards,
Shadowz_O_Death
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Shadowz_O_Death




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Post by Shadowz_O_Death »

The plugin has been updated as of 9-27-07. If you have downloaded the plugin before that date, please re-download it. Don't download the plugin that is attached to this post, because it wouldn't let me update it. Be sure to download it from one of the mirrors that I've listed. For those who are too lazy to look in the main post for the mirrors, I was nice enough to quote them. :P
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Shadowz_O_Death
Last edited by Shadowz_O_Death on Thu Sep 27, 2007 4:51 pm, edited 8 times in total.
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grimdoomer




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Post by grimdoomer »

this is ORSM

ps:omg im blue yay :D
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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newbymodder




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Post by newbymodder »

great break through shadowz and everyone involved, im dl'ing and spreading the work awesome work guys.
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