
A few of you miiiight remember my original pics.



Well I lost that map through the year(s?) so I redid it and made a quick vid of it.
http://www.thecafeof.info/odb718/hangemhigher.avi
That's a short crappy vid but if you play it at 50% speed or just pause it you can see the changes Ive made.
Then I started work on an original map.. but it never made HPC or the xbox..
But now with Prometheus brewing I've been reinspired.. along with no UIX betas to mess around with I made a few changes. Here's a crappy vid of it so you guys can get what's going on with it. http://www.thecafeof.info/odb718/rihad(1).avi again play it at 50% speed or just pause it to see what's going on.
I want rihad (the original level's name) to be a decent 1 on 1 sniper or 8 on 8 full vehicle battle. and I think the size is close but I'm gonna have to see it in game. the level is empty but I plan on having boxes all over the place to add cover. When I get the original level in game there's an additional weapons cache and cryotube area not show... you can see two warp spots if you look closely.... one behind the 3 tables and one to the right of the main entrances to each side of the level. as for right now the two would connect to each other instead of the additional room.
Basically I'd love any suggestions or comments on either level, and if you'd want to help me with the levels that'd be even better.

I'd love to get some one willing to make fresh earth/marine wall and floor textures. As you can see Rihad is a mirror image with one side purple (covie) and one side green (cheify), so I'd love some textures or an idea that would tie them together...
But Im gonna be working on Rihad and meshes for UIX so I dont see any HUGE changes coming untill the guys get Prometheus to the masses.