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injecting custom models error.
Posted: Fri Mar 20, 2009 7:06 pm
by Densefire
Ok, so i make my custom model, i extract the model i want to replace, i rename my custom model .obj to the one i extracted (flag_base), and i also rename my custom model's mtl to the one i extracted. but when i go to inject and select the folder where it all is i get this error message.
"Item has already been added" Key in Dictionary: '0' Key being added: '0'
What the hell? firstly my custom model has not already been added LOL, and wtf i must be doing something wrong. Can any1 help?
EDIT: I used google Sketchup Pro to make the model. Google Ketchup does export models to .obj.
Re: injecting custom models error.
Posted: Fri Mar 20, 2009 7:20 pm
by NotZachary82
Try re-saving it in Misfit Modeler. Also, your model may have a pretty high poly count / too much detail.
Re: injecting custom models error.
Posted: Fri Mar 20, 2009 7:34 pm
by Densefire
NotZachary82 wrote:Try re-saving it in Misfit Modeler. Also, your model may have a pretty high poly count / too much detail.
Thank you, I will try!
Re: injecting custom models error.
Posted: Fri Mar 20, 2009 7:34 pm
by Eaton
And use Entity 1.3.3C.
Re: injecting custom models error.
Posted: Fri Mar 20, 2009 8:26 pm
by JacksonCougAr
Sounds like you have two materials named the same, and that is causing the error. open the obj file and look to see if there are two materials with the same name being used.
Re: injecting custom models error.
Posted: Fri Mar 20, 2009 9:09 pm
by Densefire
JacksonCougAr wrote:Sounds like you have two materials named the same, and that is causing the error. open the obj file and look to see if there are two materials with the same name being used.
That was not the problem. Although thanks every1 for the help! it actually worked!!! The combination of entity 1.3.3C and re-exporting it in milkshape worked
Wooo i can model in sketchup!! So much easier

Re: injecting custom models error.
Posted: Sat Mar 21, 2009 2:18 pm
by xXFeRcHoXx
I didn't know that you can model in Sketchup and then export it as a .obj...