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help skinning ODST
Posted: Sun Mar 15, 2009 10:35 pm
by Lorkin
Hey everyone. I'm fairly new to here. But I need a little help. I'm making a map with an ODST in it. But i want to skin it so that it looks different on the helmet a little. Because I'm going to have two different one's. Well the problem is. When I open it in Photoshop, and edit it. When i inject it, it messes up the armor he's wearing. Like the armor such as boots and helmet are normal. But the under armor is all messed up. And i think this is happening when i open it in PS because the parts that aren't the top layer armor is all miss colored. When it's not like that when in extract it with CH2R.
So if anyone can help that would be great
Re: help skinning ODST
Posted: Mon Mar 16, 2009 10:42 am
by Lorkin
Lorkin wrote:Hey everyone. I'm fairly new to here. But I need a little help. I'm making a map with an ODST in it. But i want to skin it so that it looks different on the helmet a little. Because I'm going to have two different one's. Well the problem is. When I open it in Photoshop, and edit it. When i inject it, it messes up the armor he's wearing. Like the armor such as boots and helmet are normal. But the under armor is all messed up. And i think this is happening when i open it in PS because the parts that aren't the top layer armor is all miss colored. When it's not like that when in extract it with CH2R.
So if anyone can help that would be great
I read my post over and realized it might help if i showed you what was happening with it all. well here's a pic of skin for it.
that's what happens to it wen i open it in photoshop. all the cameo looking stuff shouldn't be there but is when i open it in photoshop
Re: help skinning ODST
Posted: Mon Mar 16, 2009 2:52 pm
by DemonicSandwich
Show us what it looks like ingame.
Anyway, it could be you injected the incorrect format but without a screen shot it would be a bit hard to tell what "messed up" looks like.
Re: help skinning ODST
Posted: Mon Mar 16, 2009 4:34 pm
by Lorkin
lol.yea. I got it figured out. My friend was doing it wrong all along. but thanks