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AI problems

Posted: Fri Mar 13, 2009 1:39 pm
by Domnio
when I add AI to the map, the character only stands in one place, he looks at you and turns and stuff and even uses his weapon, but never runs after you and isn't really intelligent at all lol

Re: AI problems

Posted: Fri Mar 13, 2009 2:03 pm
by grimdoomer
You need to add Zones for him to move around in.

Re: AI problems

Posted: Sat Mar 14, 2009 2:51 pm
by Domnio
grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that

Re: AI problems

Posted: Sat Mar 14, 2009 5:16 pm
by Eaton
Domnio wrote:
grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that
Look in his signature.

Re: AI problems

Posted: Sat Mar 14, 2009 6:38 pm
by Domnio
Eaton wrote:
Domnio wrote:
grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that
Look in his signature.
link doesn't exist

Re: AI problems

Posted: Sat Mar 14, 2009 8:00 pm
by Eaton

Re: AI problems

Posted: Sun Mar 15, 2009 4:09 am
by Domnio
Thnx for the link, do you know where the respawn tut is for AI? I think it has to do with scripting or something. I tried searching for all the tuts I could find but I didn't have much luck

Re: AI problems

Posted: Sun Mar 15, 2009 5:15 am
by Eaton

Re: AI problems

Posted: Sun Mar 15, 2009 5:42 am
by Domnio
yay! thank you :D

Re: AI problems

Posted: Sun Mar 15, 2009 10:57 am
by Domnio
I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?

Re: AI problems

Posted: Sun Mar 15, 2009 1:35 pm
by Eaton
Domnio wrote:I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?
Same thing happens to me. Probably some .NET Framework update that broke it. You can just use ScriptTools instead.

Re: AI problems

Posted: Mon Mar 16, 2009 11:00 am
by Domnio
Eaton wrote:
Domnio wrote:I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?
Same thing happens to me. Probably some .NET Framework update that broke it. You can just use ScriptTools instead.
script tools doesn't open maps that don't have scripts...

in this case it wont open coagulation because it says it has no scripts...

Re: AI problems

Posted: Mon Mar 16, 2009 2:52 pm
by Eaton
Soldier of Lite wrote:Q: It keeps telling me my map (coagulation) has no scripts. What do I do?
A: You need to transfer over a script chunk. At this point, the program does not feature its own chunk adder, so you need to use entity's. It's easiest to transfer it from a map like colossus which has 3 chunks. Once you do that, I recommend that you use the full map compiler to adjust the script pointers before compiling your script.