Help with First Person Weapon Offsets
Posted: Sun Feb 15, 2009 5:38 pm
I'm trying to make some simple adjustments to the first person models; I moved the crosshair to the center, and now a few of the models look too low to realistically be putting bullets towards the center of the screen. I tried tinkering with the FP weapon offsets in Entity, but could catch on to the rhyme and reason to it.
Could someone just give me a brief rundown of what the j, i, k values stand for, and how I would go about simply raising a weapon like the BR an inch or so higher on the screen, or lowering the Brute show an inch or two towards the bottom?
Also a couple weapons I will need to move slightly to the right.
Thanks.
Could someone just give me a brief rundown of what the j, i, k values stand for, and how I would go about simply raising a weapon like the BR an inch or so higher on the screen, or lowering the Brute show an inch or two towards the bottom?
Also a couple weapons I will need to move slightly to the right.
Thanks.