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Help with First Person Weapon Offsets

Posted: Sun Feb 15, 2009 5:38 pm
by GnaM
I'm trying to make some simple adjustments to the first person models; I moved the crosshair to the center, and now a few of the models look too low to realistically be putting bullets towards the center of the screen. I tried tinkering with the FP weapon offsets in Entity, but could catch on to the rhyme and reason to it.

Could someone just give me a brief rundown of what the j, i, k values stand for, and how I would go about simply raising a weapon like the BR an inch or so higher on the screen, or lowering the Brute show an inch or two towards the bottom?

Also a couple weapons I will need to move slightly to the right.

Thanks. :wink:

Re: Help with First Person Weapon Offsets

Posted: Sun Feb 15, 2009 5:45 pm
by JacksonCougAr
x,y,z

Re: Help with First Person Weapon Offsets

Posted: Sun Feb 15, 2009 5:54 pm
by GnaM
I don't think j, i, and k are x, y, z since I changed i, and the weapon appeared to move left and right. Also, when I changed j, it seemed to change the angle the weapon was pointing, but not it's x/y positioning.

Re: Help with First Person Weapon Offsets

Posted: Sun Feb 15, 2009 6:09 pm
by JacksonCougAr
Just use 'real time halo' to make the changes.