Knockbag Bug (please help)
Posted: Sun Feb 15, 2009 11:38 am
I just found a really annoying bug in Halo 2. Basically during system link games, damage knockback (aka 'instantaneous acceleration' in Entity 2) only works for the host. This means that only the host can grenade jump, and only the host will get tossed around in the air by rockets. At first I thought it was a bug caused by DotHalo or something, but then I loaded a clean map and the same thing happened. It's a double-edged sword so it's not exactly a huge advantage to the host, but it still screws with a potentially depth-increasing element of the game.
Since knockback is increased in my current project to allow for Quake-style rocket/grenade jumping, and explosives duels where predicting how someone will be affected by explosive force gives you an advantage (ie pop someone into the air, then shoot them out of the sky) this puts a significant crimp in my mod.
Sorry for the long winded explanation, but if anyone knows of a way to fix this or thinks of one in the future PLEASE let me know.
Since knockback is increased in my current project to allow for Quake-style rocket/grenade jumping, and explosives duels where predicting how someone will be affected by explosive force gives you an advantage (ie pop someone into the air, then shoot them out of the sky) this puts a significant crimp in my mod.
Sorry for the long winded explanation, but if anyone knows of a way to fix this or thinks of one in the future PLEASE let me know.