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Machine Mods

Posted: Sat Jan 31, 2009 1:04 pm
by xXFeRcHoXx
Hey, in the old killtrocity days everyone was making mach mods, now i can't keep my machines from dissapear :S

Any ideas?

Re: Machine Mods

Posted: Sat Jan 31, 2009 2:46 pm
by NotZachary82
It's a bounding radius problem. Change that value in the [mach] tag to a really high number, like, 50. If you have to go higher, go right ahead.