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Chunk remover???
Posted: Mon Jan 19, 2009 7:09 pm
by slasherking823
I know there are 1000 ways to add/clone chunks. I am just wondering if there is a way to remove them without clicking on every one. I am working on a conversion on the mombassa bridge and i need to remove extra spawn points. I dont want to have to click remove for all 100 with entity.
Posted: Mon Jan 19, 2009 7:41 pm
by mr_penguin
you could just load up the bsp viewer and move all the spawns to one spot.
Posted: Mon Jan 19, 2009 7:42 pm
by Eaton
mr_penguin wrote:you could just load up the bsp viewer and move all the spawns to one spot.
Doing that can sometimes cause the map to overload and freeze.
Posted: Mon Jan 19, 2009 7:45 pm
by slasherking823
true i could but then the chances of spawning at that one point and not where i want the spawns is 100/0 lol... anyway i want less spawn points so that i dont have to individually place 105 of them
Posted: Mon Jan 19, 2009 7:46 pm
by Win
I believe you could just delete the entire reflexive, but I don't know if that helps you, never tested really...
Ah, yea, you could just replace the reflexive with a smaller one.
Posted: Mon Jan 19, 2009 7:56 pm
by slasherking823
where would i get a smaller player spawns chunk and how would i replace the player spawns reflexive if i deleted it
Posted: Mon Jan 19, 2009 7:58 pm
by Win
Midship, you can replace the reflexive by overwriting it, or add a new one by adding the reflex to the root.
Posted: Mon Jan 19, 2009 7:58 pm
by SpecOp44
For player spawn point and objectives you can take a smaller map and copy the entire reflexive and overwrite the corresponding one on the other map.
Posted: Mon Jan 19, 2009 8:08 pm
by slasherking823
so i know i can do this other ways but back to my original question: is there a chunk remover that can do multiple chunks at a time??
entity can only remove one at a time
Posted: Mon Jan 19, 2009 8:14 pm
by slasherking823
ok i think im goint to use h2g to edit scnr before rebuilding
...delete all and then add a few...
Posted: Mon Jan 19, 2009 10:00 pm
by slasherking823
problem solved
i used h2g before i recompiled
and broke the map
but i used its reflexive and added it to the old map
i would post an early version of the map but i find no conventional way to make a patchfile of it
if i ever do it will be called darkbridge and will either be a racetrak or vehicle battle course
Posted: Tue Jan 20, 2009 6:33 am
by Eaton
Good to hear, but do not triple post next time.
