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pelican stay balanced

Posted: Tue Sep 30, 2008 7:25 pm
by sullydude
i cant use entity bsp viewer to spawn a mach under a pelican to keep it balanced...

what should i do?

Posted: Tue Sep 30, 2008 7:36 pm
by G.I.R.
That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.

Posted: Wed Oct 01, 2008 4:45 pm
by Eaton
Why can't you use the BSP Viewer?

And you could always change its coordinates manually.

Posted: Wed Oct 01, 2008 5:37 pm
by G.I.R.
Eaton wrote:
G.I.R. wrote:That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.
Why can't you use the BSP Viewer?

And you could always change its coordinates manually.
Why did you quote me exactly? I mean, now I realize I misinterpreted what the OP was asking, but I have no idea why you quoted me.

Posted: Wed Oct 01, 2008 5:38 pm
by Eaton
Wrong quote button. :oops: I was in a hurry and I meant to quote him.

Posted: Wed Oct 01, 2008 7:21 pm
by DemonicSandwich
Since you can't use the SBSP viewer, just type in the coords of the machine you intend to use. Copy those coords onto the pelican spawn but increase the Z coord value by about 1.