pelican stay balanced
Posted: Tue Sep 30, 2008 7:25 pm
i cant use entity bsp viewer to spawn a mach under a pelican to keep it balanced...
what should i do?
what should i do?
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Why did you quote me exactly? I mean, now I realize I misinterpreted what the OP was asking, but I have no idea why you quoted me.Eaton wrote:Why can't you use the BSP Viewer?G.I.R. wrote:That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.
And you could always change its coordinates manually.