Bitmap problem with BSP Mesh injection
Posted: Thu Aug 14, 2008 9:01 pm
Programs used:
Entity UE1.6
Max 2007
The problem I have pertains to added vertices not showing proper bitmaps. I injected A30 (H1 xbox) into a mesh segment in Beavercreek. This particular segment is the cliffs. Everything injects properly and the A30 model is perfect except that the whole map shows a dark brown color. Even when I uv map it, then export it, it remains the same. Has anybody attempted this to emulate custom bsp's and successfully skinned it? I would really like to be able assign it bitmaps from the beavercrek bsp but i cant figure out how. I think that it is assigning only the cliff bitmap but it isnt displaying correctly.
Entity UE1.6
Max 2007
The problem I have pertains to added vertices not showing proper bitmaps. I injected A30 (H1 xbox) into a mesh segment in Beavercreek. This particular segment is the cliffs. Everything injects properly and the A30 model is perfect except that the whole map shows a dark brown color. Even when I uv map it, then export it, it remains the same. Has anybody attempted this to emulate custom bsp's and successfully skinned it? I would really like to be able assign it bitmaps from the beavercrek bsp but i cant figure out how. I think that it is assigning only the cliff bitmap but it isnt displaying correctly.