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New Maps

Posted: Mon Jul 28, 2008 12:16 pm
by Thrasher Alpha
Since i dont have my xbox here, i tried to mod on my 360 (xbc) so i patched coag, resigned, named it dune.map, and replaced the other one. It said failed to load the map. What did I do wrong?

Re: New Maps

Posted: Mon Jul 28, 2008 12:48 pm
by Shock120
Thrasher Alpha wrote:Since i dont have my xbox here, i tried to mod on my 360 (xbc) so i patched coag, resigned, named it dune.map, and replaced the other one. It said failed to load the map. What did I do wrong?
What you did wrong...
You changed the name, but not the signiture. :lol:

Posted: Mon Jul 28, 2008 1:56 pm
by Aumaan Anubis
.....................

Nope.

Posted: Mon Jul 28, 2008 2:30 pm
by Shock120
Aumaan Anubis wrote:.....................

Nope.
but he's saying he wants to play coag as dune

Posted: Mon Jul 28, 2008 2:55 pm
by Aumaan Anubis
And? I've taken mods on Beavercreek and renamed beavercreek to Coagulation and played them on Coagulation, but resigning the Beavercreek mod(obviously).

Posted: Mon Jul 28, 2008 6:40 pm
by DemonicSandwich
Aumaan Anubis wrote:And? I've taken mods on Beavercreek and renamed beavercreek to Coagulation and played them on Coagulation, but resigning the Beavercreek mod(obviously).
The DLC map slots don't just require the map to be resigned but also to have a specific signature.

There is an app that gives such signature but I doubt the staff would allow such an app here.

Posted: Tue Jul 29, 2008 3:48 am
by Eaton
Halomods doesn't support TDATA modding, which this is.

Posted: Thu Jul 31, 2008 12:32 am
by Thrasher Alpha
Eaton wrote:Halomods doesn't support TDATA modding, which this is.
They dont support online modding or xbl modding. I know how to tdata mod.

and no1 beter say "then why dont u know how to do it?"