Are these BSPs convertible?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Are these BSPs convertible?

Post by CaptainPoopface »

My computer is too old and busted to even view these BSPs. If they have been converted or someone feels like trying to convert some of them, I would love to have them. Sorry, I don't know the tag pathname of each BSP.

Image

Image

Image

Image

Image

(same BSP as above, from a closer view. It's the second gondola ride in campaign.)
Image

Image

This is just a random screenshot that I really like. I wouldn't mind having this BSP though either... :D
Image
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Oh man, this one would make a great map.

But yea, chances are they all work. No one (that I know of) has really encountered a BSP that doesn't work. Some might need to have sounds nulled, certain things tweaked to be playable, but they should all work.
Image
User avatar
TheArrogantWorms





Posts: 38
Joined: Tue Jul 15, 2008 4:29 pm
Contact:

Post by TheArrogantWorms »

Image
this one can be done
Image
thx dr cox for the sig
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

There is only one BSP I ran into that I had some problems with. But I can convert any of those if you like. I have a good computer that can handle conversions. Tell me the names and I'll do some.
Image
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

OK, I believe these are the BSPs:
- 05b_deltatowers\bsp_03 - This has been converted by Headshotmasta, but when I try to fly to the part of the map I want to play on, it always freezes. Does that mean the world bounds were exceeded or something?

- 07a_highcharity\high_1 - There is some good stuff in this one.

- 04a_gasgiant\alphagasgiant

These are lower priority than the above but would be nice to have also:
- 07a_highcharity\high_2 and high_3
- 04a_gasgiant\production_arm
- 01a_tutorial\01_bsp_0

After a BSP conversion, does it mean I can no longer clone chunks in scnr or inject new objects? If so, then I need to cram a map (Gemini) with a bunch of machs, blocs, scnr spawns and effects, and give that to you to use as the base map for conversion. If cloning/injecting is still possible (I have done it on some BSP conversions), then just use a map with a death zone and a mach placement reflexive (like Gemini).

Thanks for your willingness to help.
Last edited by CaptainPoopface on Wed Jul 23, 2008 11:03 pm, edited 1 time in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
Twinreaper




Literarian 50

Posts: 77
Joined: Tue Jun 07, 2005 7:13 pm

Post by Twinreaper »

I think most maps are convertable, but I have run into about 6 that refuse to load altogether even after finding all incorrect pointers and trying rvery combination chunk deletion and cloning. As far as I can tell, you will need to cram as you put it, all the things you want in the map ahead of time. I found that you can only swap successfully on most of the bsp's to get new items. As far as geting to certain areas of the maps like on deltatowers, the map is trying to load the next bsp segment. As long as you can identify which markers are responsable for loading the next bsp, you should be able to just null them out and it should work. Im a litle rusty on the whole marker subject though so I could be wrong.
WOW! Three years here, and I still haven't released any of my mods :oops:
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

Yea, at one point i converted every single single player sbsp and had them at delta halo, but i don't knwo what happened. So they are definitely possible.
Image
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

Yea, at one point i converted every single single player sbsp and had them at delta halo, but i don't knwo what happened.
Why wasn't I told about this? :(

I thought only the BSPs in the sticky thread here had been converted. I would love to have all of them.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

I converted them about 8 months ago. But I am going to stat converting them all right now haha. Would you liek me to start with these?
Image
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

That would be swell. But if I can no longer clone chunks or inject new meta after the conversion, should I pre-cram a Gemini for you? I need mach placement and a death zone, a handy crapload of mach and bloc spawns, and some duped effects, maybe some weapons too.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

Yea, but I am pretty sure when you clone chunks before the conversion that the conversion won't work. You need to use headlong as a base map, it has a stable scenario, with a decent amount of netgame. There is a way to get cloned chunks but it is ridiculously tedious, and long.
Image
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

Why not just clone some with Guerilla befor you rebuild?
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

Let's just not even worry about the chunk cloning then. I can do enough dirty deeds without cloning/building. The BSPs are usually busy enough to not need much. I do need death zones though. Headlong will be fine. I can stretch the crate and pallet blocs if I need custom shapes. And I've been able to build things in on people's BSP conversions before, so it's not out of the question.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

Alright, also, the reason the area you want to play on freezes is because you have to null the lsnd's.
Image
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

I wish someone could fix the lsnd problem. Why does it mess them up in the first place?
Image
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

I tried nulling the lsnd references in the scnr and sbsp, and it still freezes in exactly the same place. Twinreaper, where are these markers for loading bsp segments? Scnr tag?
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

Bump. Is anyone still working on converting some of these?
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

I tried converting them, but my h2core won't open any of the maps you want. Sorry
Image
User avatar
Scoliosis




Articulatist 100

Posts: 254
Joined: Sat Apr 09, 2005 8:47 am
Location: Ottawa, Canada

Post by Scoliosis »

Mr. PoopFace, If you need any of these maps converted I will help you out. I never have any problems converting maps with H2Core. I don't know exaclty which ones you need (some may have already been converted by now). repost with the ones you wiull want and I will do as many as I can.
Signature over width limit and may not be animated.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

OK...

These are the ones I want most:
- 05b_deltatowers\bsp_03 (converted by HSM but the area I want freezes the game)
- 07a_highcharity\high_1
- 04a_gasgiant\alphagasgiant

These are lower priority than the above but would be nice to have also:
- 07a_highcharity\high_2 and high_3
- 04a_gasgiant\production_arm
- 01a_tutorial\01_bsp_0
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
Post Reply