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Help

Posted: Sat Mar 29, 2008 6:07 am
by niktheweirdmodder
Can someone please tell me how to make bipeds explode on death? I want to make the Flood Juggernaunt explode like the Flood Carrier on death.

Also, is it possible to inject new bipeds/AI in to SP maps?

Re: Help

Posted: Sat Mar 29, 2008 10:44 am
by Aumaan Anubis
niktheweirdmodder wrote:Also, is it possible to inject new bipeds/AI in to SP maps?
Yes.

Re: Help

Posted: Sat Mar 29, 2008 11:29 am
by Yamagushi
niktheweirdmodder wrote:Can someone please tell me how to make bipeds explode on death?
Mb try cloning the chunk that makes a fusion coil explode on death and pasting it in MC? This is just a thought, no idea if it will actually work.

Posted: Sat Mar 29, 2008 3:05 pm
by niktheweirdmodder
Mb try cloning the chunk that makes a fusion coil explode on death and pasting it in MC? This is just a thought, no idea if it will actually work.
I'm talking about in SP.
And how can you inject new bipeds into SP? When i try Entity crashes

Posted: Sat Mar 29, 2008 3:15 pm
by Aumaan Anubis
niktheweirdmodder wrote:
Yamagushi wrote:Mb try cloning the chunk that makes a fusion coil explode on death and pasting it in MC? This is just a thought, no idea if it will actually work.
I'm talking about in SP.
It... still works.
niktheweirdmodder wrote: And how can you inject new bipeds into SP? When i try Entity crashes
Extract the "bipd" from the map that has it. And then inject it into the one that you want it in.

If that doesn't work, try clean maps and a different version of Entity.

Posted: Sun Mar 30, 2008 1:21 pm
by niktheweirdmodder
Do i have to take apart the map or what? Or do i just press build and select the info file?

Posted: Sun Mar 30, 2008 1:39 pm
by crosseyes
You go to the source BIPD in a CLEAN map, save it...ehh...was it recursive or parsed? IDK, someone plz confirm that. But yeah you do that and then you build it into the new SP map. And Entity Beta and not UE. UE is only good for bumpmap injection it seems, it goes Fubar when I try to make it do absolutely anything else, but Entity Beta works just fine for everything...

Well except for bumpmap injection....

As for makin' the little buggers explode, IDK. You could do the normal explode by copying the chunk from the flood carrier for explode on death (or opposite team BIPD moving too close to it, though that either won't be in the same chunk or won't function without the proper JPT!), but I'm 'fraid the animation is going to be extremely buggy because the proper JMAD's don't exist...unless you somehow have a tool to edit the JMAD's entire animation graph.

*hint*notlikely*hint*

Posted: Sun Mar 30, 2008 1:55 pm
by niktheweirdmodder
I use Entity 1.3.9, that fine. Also which chunk do you copy from the flood carrier to the juggernaunt meta?

Posted: Sun Mar 30, 2008 2:03 pm
by crosseyes
Uhh.........

-Blam!- it.

I haven't a clue. I have a little free time on my hands though so I'll do some lookin' for ya. If I send ya a patch it's gonna be for highcharity k and you can just rebuild it if you want another map.