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Doom Style: Turf

Posted: Thu Mar 20, 2008 7:09 pm
by Skrillaka
Doom Style: Turf :D

I've got plenty of ideas for a new mod
But i'm going to need some tips and help to make it

1. New Powerup = Invincibility, one hit kills and faster speed: Temporarily Try to replace either the overshield power up or active camo so it gives these effects.

2. Modify weapons = BFG 9000, Fist, Plasma Gun thingy (you know which one :D and

3. Darker Turf = lightmap editor

4. Master chief and Elite edits = make them look.. human perhaps?
A. I am going to replace both master chief and elite with the humans at the start of delta halo level.

5. Ai possibly? (might have to edit [biped] for zombie e.g doom3)
Maybe future mods?

6. Red or fire sky edit = flame sky anyone?
Possible (Linking a ctrl to a new [sky] tag overlapping original [sky] tag)
e.g activate control all hell breaks lose :P

7. Edit nades = no need really

I have begun modding but I haven't yet made up my mind on many things so I hope some can help me with this.

*edit* I have made up my mind on a few more things
Nearly begun on the fist weapon, should be easy.

cheers guys =]

Posted: Thu Mar 20, 2008 7:58 pm
by Yamagushi
You want project recruitment. Sounds like a fun mod. Lot of work tho.

Posted: Thu Mar 20, 2008 8:02 pm
by Skrillaka
Yamagushi wrote:You want project recruitment. Sounds like a fun mod. Lot of work tho.
To get project recruitment would turn my insides into jelly!
:D

But I doubt many people would want to help :?

I know there is a lot of work to be done, But I really want to get this underway, before my exams at school haha :lol:

Leave a Message If you are willing to help with any of the above things needed to be done

cheers guys :wink:

Posted: Thu Mar 20, 2008 8:04 pm
by crosseyes
A lot of that just sounds like model editing and skinning, easy yet incredibly time-consuming and frustrating. As for the powerups though...man pull that off and that would be soooo sweet.

Posted: Thu Mar 20, 2008 8:05 pm
by Yamagushi
no its a section called Project Recruitment.... http://forums.halomods.com/index.php?f=62

Posted: Thu Mar 20, 2008 8:12 pm
by Skrillaka
Oh of course haha :lol:

I should really open my eyes more to these forums

:P

But thanks for the help anyway

And yea With the Active camo, I think I have an idea..

Maybe have many effects activate on say a raterizer for the active camo tag?

Not sure But I hope I'll figure it out

thanks agian

Posted: Thu Mar 20, 2008 8:24 pm
by crosseyes
I'd go with the overshields if I were you as it already has the shield modifier, which would make your life so much easier...

Posted: Thu Mar 20, 2008 9:20 pm
by Skrillaka
That's what I was thinking

but then again I did want to test my skill by making a different kind of 'overshield' e.g No health going down at all (only temporarily)

But I suppose that really is out of my range :?

Thanks I will use the overshield as an option now
:wink:

Posted: Fri Mar 21, 2008 7:45 am
by DeadlyXtreme
I could help with some skinning, nothing to extreme. I can start saturday morning during spring break. :twisted:

Posted: Fri Mar 21, 2008 2:53 pm
by Skrillaka
DeadlyXtreme wrote:I could help with some skinning, nothing to extreme. I can start saturday morning during spring break. :twisted:
ok sounds good =]
I am A begginer on modding

But I know the basics :lol:

Do you have msn? or anything else

Posted: Fri Mar 21, 2008 3:40 pm
by Shadow_Dog
looks good

Posted: Fri Mar 21, 2008 4:13 pm
by DarkShallFall
http://forums.halomods.com/viewtopic.php?t=63770
I made a Doom mod a while back.
Wasnt to great. But im alot better at modeling and modding since.
Maybe I can help you. Play that map and maybe you will get some ideas.

Posted: Fri Mar 21, 2008 4:24 pm
by Skrillaka
Awesome :D
Good map BTW


It's given me a few ideas

I am deadset On Importing The BFG 9000

I luv that gun so bad :twisted:

The problem is

To get a good quality pic of the BFG 9000
with a white backround is quite hard :P

and starting from scratch..
it's a big gun :?

I have also realised modeling will be hard without photoshop :oops:
I will have to bear with paint

Any help would be greatly appreciated

Posted: Fri Mar 21, 2008 4:28 pm
by DarkShallFall
Also maybe I can do a HUD for you.

Heres some bitmaps I made for a Doom HUD.
Crosshair:
Image
Background:
Image

Posted: Fri Mar 21, 2008 4:36 pm
by Skrillaka
* updated ideas *

Thanks darkshallfall for the hud pics

I am going to look at some more tutorials for the moment

This is proving more harder than I anticipated :D
then again new things are hard :wink:

Posted: Fri Mar 21, 2008 4:39 pm
by DarkShallFall
HUD isnt hard.

Posted: Fri Mar 21, 2008 4:44 pm
by Skrillaka
DeadlyXtreme wrote:I could help with some skinning, nothing to extreme. I can start saturday morning during spring break. :twisted:
sorry didn't see your message :twisted:

Sure you can help

When is your saturday?

Posted: Fri Mar 21, 2008 4:46 pm
by Skrillaka
Yea Hud is simple just the weapon ideas I have And the powerup

:roll:

I really hope I can get this done sooner or later
Exams are not great :cry:

Posted: Fri Mar 21, 2008 7:36 pm
by DeadlyXtreme
Sorry for not replying. My saturday is tomorrow march 22, and about the msn i'd rather PM. I have to use my PSP to browse the webs. cuzz my dad doesn't have internet(thats where i'll be). But my psp is modded so theres a yahoo messenger for psp. :twisted:

Posted: Sat Mar 22, 2008 10:46 pm
by Skrillaka
*downdate* got halfway done, and was ready for incoming mods from helpers

and my map crashed no longer opens..

So that sucks just a bit :evil:

I guess i'll start again soon