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UV Maps Won't Work

Posted: Fri Feb 29, 2008 8:02 pm
by halo4life2
In Milkshape, I used texture coordinate editor to make the texture look right, and then I injected it (the texture) and my model.

Image

The problem is, the model is black ingame and in the model viewer (it's probably using the bottom half of the texture, which is black, which means the UV map or whatever isn't working)

I also tried using 3ds max after using milkshape, but I didn't change anything in 3ds because the UV map was the same as the one in milkshape.

The reason the texture has a black bottom half is because I had to make it 256x256. Is there a way to change the size of the bitmap to 512x256? That would easily fix the problem.

Posted: Fri Feb 29, 2008 8:38 pm
by DarkShallFall
Try fliping the Uv Vertically or the bitmap Vertacally but not both.

Posted: Fri Feb 29, 2008 8:46 pm
by halo4life2
DarkShallFall wrote:Try fliping the Uv Vertically or the bitmap Vertacally but not both.
Thanks, it worked!

Posted: Fri Feb 29, 2008 8:56 pm
by DemonicSandwich
For anyone who doesn't know...
Entity vertically flips the UV mapping on models when either being injected or extracted.

It would be a bit easier to flip the texture before you export it into a DDS.

Posted: Fri Feb 29, 2008 9:03 pm
by DEEhunter
DemonicSandwich has a animating avatar! *raises hand*

Posted: Fri Feb 29, 2008 9:07 pm
by DemonicSandwich
DEEhunter wrote:DemonicSandwich has a animating avatar! *raises hand*
Take a look at it in Photoshop or Imageready.
I beg to differ. :wink:

Posted: Fri Feb 29, 2008 11:24 pm
by DEEhunter
I saw a sandwich peek at me!

Posted: Fri Feb 29, 2008 11:29 pm
by kibito87
The question was answered...enough spam.