UV Maps Won't Work
Posted: Fri Feb 29, 2008 8:02 pm
In Milkshape, I used texture coordinate editor to make the texture look right, and then I injected it (the texture) and my model.

The problem is, the model is black ingame and in the model viewer (it's probably using the bottom half of the texture, which is black, which means the UV map or whatever isn't working)
I also tried using 3ds max after using milkshape, but I didn't change anything in 3ds because the UV map was the same as the one in milkshape.
The reason the texture has a black bottom half is because I had to make it 256x256. Is there a way to change the size of the bitmap to 512x256? That would easily fix the problem.

The problem is, the model is black ingame and in the model viewer (it's probably using the bottom half of the texture, which is black, which means the UV map or whatever isn't working)
I also tried using 3ds max after using milkshape, but I didn't change anything in 3ds because the UV map was the same as the one in milkshape.
The reason the texture has a black bottom half is because I had to make it 256x256. Is there a way to change the size of the bitmap to 512x256? That would easily fix the problem.