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Adding campaign levels

Posted: Tue Feb 05, 2008 9:38 am
by ogrish
i was just wondering if it would be possable to add a custom campaign level.

For example, take a mp map, make a nice AI mod, convert to sp map, then add it to matg campaign levels and reference a new string.

could this be done?

P.S I know i can just mod the existing levels, i was wanting an extended campaign. (Finish the fight in H2) :wink: Also could i add some machima for custom cut scenes.

Posted: Tue Feb 05, 2008 12:07 pm
by grimdoomer
Just use a SP map to do all your mods on.

Posted: Tue Feb 05, 2008 12:21 pm
by Shock120
Extended campaign?
Do you mean add new maps to the mainmenu?
If yes use this Menu Menu Menu... :wink:

I don't think it can add more maps to SP, so add them to MP

and for Machinima you could use Yelo right?

Posted: Tue Feb 05, 2008 12:53 pm
by xzodia
you can add maps to the sp menu, in fact it already has a few spare chunks :wink:
so adding a map is little different to adding mp map

Posted: Tue Feb 05, 2008 2:09 pm
by ogrish
is there a way to make it load my new sp map after beating last level but before end game cut scene

Posted: Tue Feb 05, 2008 2:19 pm
by Shock120
ogrish wrote:is there a way to make it load my new sp map after beating last level but before end game cut scene
What do you mean? more detail please... :roll:

Posted: Tue Feb 05, 2008 2:29 pm
by NotZachary82
Shock120 wrote:What do you mean? more detail please... :roll:
when you beat the game, it goes to the new level ...

i think it is based off of whether or not more map slots exist after the last level. (this could be totally wrong xD)

Posted: Tue Feb 05, 2008 3:11 pm
by ogrish
yes my goal is to continue the campaign. An extended SP.map pack in progress. With Extreme AI. Still Need to find a way to end game after each maps goal has been achieved.

Example: While fighting off AI, certain movable obsticle must be moved so you can get to certain location where end game skull exist.

Which is a weopon in the next level.

some levels will have some puzzle aspects, and some will be boss objectives, where there will be an extremly hard boss, or boss's.

Im going to need lots a help, with this.

Posted: Tue Feb 05, 2008 3:41 pm
by xzodia
i believe you would need to edit something in the last map (globals prob)