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H2 mod idea *H3 armor?*
Posted: Sun Feb 03, 2008 9:30 pm
by Morph
Yeah I got an idea for H2 modding n such. I don't know if anyone has thought of this or already done it or is working on it.
Well in Halo 3 there are helmets, right/left shoulders, and chest plates.
Well why doesn't anyone try to make a skins pack with all of the elite and spartan H3 armor? Like the hayabusa helmet with recon shoulders and whatever chest plate. Like fully customizable. I know it might take a long time but hey just an idea.
Posted: Sun Feb 03, 2008 9:34 pm
by DarkShallFall
It isnt a skin, and even if you could inject variations. Choosing them wouldnt be possible.
Posted: Sun Feb 03, 2008 9:38 pm
by Morph
You wouldn't exactly be injecting.... just modeling.
Posted: Sun Feb 03, 2008 9:47 pm
by JacksonCougAr
Your lack of knowledge about this is disturbing Cougar. If you have no clue about what you want, please educate yourself before you post about it.
Posted: Sun Feb 03, 2008 9:57 pm
by kibito87
You would need to change the biped variation in the map file and in the main menu. Unless...I don't recall but if you changed it in the shared.map and in the main menu...it might work. I'm out of the loop when it comes to the map mechanics.
Posted: Mon Feb 04, 2008 12:05 am
by neodos
The hlmt variations cannot be choosen with a button on mainmenu, that's not possible, per exampel the marines hlmt variations are setup with the ai on scnr and/or scripts.
Posted: Mon Feb 04, 2008 11:32 am
by grimdoomer
If I recall correctly if you add anything to the main menu you will have to redo the rawpointers for all the maps.
Posted: Mon Feb 04, 2008 11:55 am
by antszy101
Have you looked into the attachment method?
Posted: Mon Feb 04, 2008 12:06 pm
by DemonicSandwich
The attachment is most likely the only effecient method of doing this, however the characters shader would not change color with the armore of the character itself.
Posted: Tue Feb 05, 2008 1:40 pm
by antszy101
If the new models shader was the MCarmor shader, then wouldnt it change as long as there was a custom color change map to go with it?
Posted: Tue Feb 05, 2008 7:56 pm
by newbymodder
yea its just a model but as stated it is like nearly impossible to get it to match armor variations in color ect. dark and neo (n probably everyone that helped with 3volved) have tired i believe with not a great looking result
Posted: Tue Feb 05, 2008 10:19 pm
by DemonicSandwich
newbymodder wrote:yea its just a model but as stated it is like nearly impossible to get it to match armor variations in color ect. dark and neo (n probably everyone that helped with 3volved) have tired i believe with not a great looking result
turns out that if you can get the model looking good enough and fix the shader for it enough it would look great, however it still wouldn't change with the armor.
-_-
Posted: Wed Feb 06, 2008 11:48 am
by newbymodder
well i know dark's models for the elite were awesome looking but when ya'll made that custom helmet it didn't blend to well

Posted: Tue Feb 19, 2008 2:15 pm
by ohioa6driver1
what with people always flaming each other. Every one was a nube at one time. Ive been modding for 2 years and still dont know how to do things
Posted: Tue Feb 19, 2008 3:58 pm
by kibito87
ohioa6driver1 wrote:what with people always flaming each other. Every one was a nube at one time. Ive been modding for 2 years and still dont know how to do things
What?
Posted: Tue Feb 19, 2008 4:32 pm
by NotZachary82
ive modded for nearly 7 months and i know too much about modding. -_-
Posted: Tue Feb 19, 2008 5:01 pm
by kibito87
NotZachary82 wrote:ive modded for nearly 7 months and i know too much about modding. -_-
That is irrelevant to this thread. Also, how much you know about modding is inexcusable. There are plenty of tutorials for each platform to get a LARGE head start. There is also a tech support and help desk here for anything you may not know.
/off topic discussion.
Posted: Tue Feb 19, 2008 10:45 pm
by xptoast
IDEA:
Export the current spartan armor
Import to your favorite modeling program
Export/translate back to format needed for halo2
Import and build back into halo2
(this would provide for accurate sizing and locating nodes and such)
Fix the mainmenu to be able to use these as different variations..There would be a lot of variations I would assume.
Posted: Tue Feb 19, 2008 11:26 pm
by kibito87
xptoast wrote:IDEA:
Export the current spartan armor
Import to your favorite modeling program
Export/translate back to format needed for halo2
Import and build back into halo2
(this would provide for accurate sizing and locating nodes and such)
Fix the mainmenu to be able to use these as different variations..There would be a lot of variations I would assume.
You make it sound so easy.

Posted: Wed Feb 20, 2008 2:36 pm
by NotZachary82
xptoast wrote:Fix the mainmenu to be able to use these as different variations..There would be a lot of variations I would assume
that would be the hardest part =P ... and extremely difficult ...