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moving water???
Posted: Mon Jan 07, 2008 1:13 pm
by click16
when i use detox's water tool the water stays still and dosnt move any ideas?
please dont tell me i have to use H2 Core and H2 Guerilla!
that will suck if i have to!

Posted: Mon Jan 07, 2008 1:19 pm
by killarzachary
Well what map are you doing it for?
Posted: Mon Jan 07, 2008 1:32 pm
by halo0001
h2core and h2g is the proper way since it rebuilds into the same map and you dont have to fix spawns and all of that.
Posted: Mon Jan 07, 2008 1:33 pm
by CptnNsan0
make sure you have the water shader
Posted: Mon Jan 07, 2008 1:41 pm
by killarzachary
CptnNsan0 wrote:make sure you have the water shader
Thats not the problem, same thing has happened to me when I tried to add it to Containment and I'm 100% sure I had the shader injected.
Posted: Mon Jan 07, 2008 2:26 pm
by NotZachary82
just use the h2c-h2g way. that way u dont have to build any bsps, and ur water WILL move

Posted: Mon Jan 07, 2008 2:49 pm
by click16
NotZachary82 wrote:just use the h2c-h2g way. that way u dont have to build any bsps, and ur water WILL move

how is that?

Posted: Mon Jan 07, 2008 2:52 pm
by mr_penguin
click, I'll add the water to the map if you need me to. Just tell me what map it is and I'll send u a patch.
Posted: Mon Jan 07, 2008 2:53 pm
by click16
Posted: Mon Jan 07, 2008 2:54 pm
by click16
mr_penguin wrote:click, I'll add the water to the map if you need me to. Just tell me what map it is and I'll send u a patch.
Coagulation use serenity and please make it editable!

Posted: Mon Jan 07, 2008 2:59 pm
by neodos
Use Entity meta editor and edit the water level value on the sbsp meta...
Posted: Mon Jan 07, 2008 3:28 pm
by click16
neodos wrote:Use Entity meta editor and edit the water level value on the sbsp meta...
Coagulation doesn't have water built into the map!
how do you expect me to change the water level if there is no water...
or i can open a map with water (for example i will use Zanzibar)
go to the [sbsp] tag and use the chunk cloner to copy the water over to my non water map then build in the water shader!!!
you think that will work?
i will try it! (wow i don't believe i just figured out a way to do this in a matter of seconds!:shock:)

Posted: Mon Jan 07, 2008 3:41 pm
by grimdoomer
NO for the exact same reason you cant do AI zones in entity, ENTITY CAN NOTTTT TRANSFER BSP CHUNKS.
Posted: Mon Jan 07, 2008 3:49 pm
by NotZachary82
click16 wrote:Coagulation doesn't have water built into the map!
how do you expect me to change the water level if there is no water...
dude. wrong.
have u ever been in the cave. there is water
but it might only be in that visual cluster
Posted: Mon Jan 07, 2008 5:53 pm
by newbymodder
idk same thing with me first time it worked for lockout second time, it was ice lol
Posted: Mon Jan 07, 2008 9:57 pm
by neodos
click16 wrote:
Coagulation doesn't have water built into the map!
how do you expect me to change the water level if there is no water...
Logicaly you are trying to add water to a map, you said the water "doesn't move" you never said it wasn't there, if you get water on coag then you should be able to change the water level as i said, which was obiviously a reply to your first question.
Now i never got water working on coag with DeToX app's so i may post a tutorial for another water solution.
Posted: Mon Jan 07, 2008 10:50 pm
by kibito87
I do believe the water in Coagulation does not infact change no matter what you put as a value in the meta editor. I've tried a few times long long ago and it did not work. You do need to add the water via detox's tool or h2c/h2g.
Posted: Tue Jan 08, 2008 8:06 am
by mr_penguin
well I can't get h2core to rebuild coag properly no matter what I do so I had to do a bsp conversion of beaver creek's bsp to coag's. Well, if you want that instead click I can give it to you but it doesn't have any looping or scenery sounds. I'll add the water to it when I get home.
Posted: Tue Jan 08, 2008 10:16 pm
by JDMFSeanP
I'd love a coag patch too with water in teh bsp, so if you get it and you could pm it to me that would be great