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Skinning issue
Posted: Thu Jan 03, 2008 5:36 pm
by Kewlkyle64
I want to learn how to skin, so I decided just to start with the ghost. I did some obviously noticeable changes (just to see if I could do it right) and injected it. Here's what I did:
But when I played it, the ghost looked exactly the same as normal. I didn't use Bitmap Internalizer, if that has anything to do with it. (How do you tell if a bitmap is internalized, anyways?)
I also looked in Entity again, and my skin shows.
I'm using Entity 1.3.9, Adobe Photoshop Elements 3.0 (with plug-in), and
this tutorial.
And also, could someone just basically explain to me how to save my skins, and how to do it right?
Thanks guys.
mabye
Posted: Thu Jan 03, 2008 5:57 pm
by losguerreros
you need to open the bitmap internalizer from all in one and open your map and you find the ghost and click the drop down box and hit 1 and then use the nonproper way and it internalize and it should have a sorta loading bar at the bottom and then you can inject it but i recomend useing dothalo to inject
Posted: Fri Jan 04, 2008 11:49 am
by NotZachary82
losguerreros wrote:i recomend useing dothalo to inject
i cant believe u just said that. dothalo injects wrong (no offense farklem

). entity does it 100% correctly.
and u need to internalize the bitmap before injecting.
use this internalizer
as for saving them correctly, save the as the same DDS type as it says in entity. then inject. but because u didnt internalize it b4 injecting, that skin is now in all ur maps =x
Posted: Fri Jan 04, 2008 12:39 pm
by theycallmechad
Hmmm... I use dothalo for my bitmap injection almost exclusively. I have yet to find something better. I'd like to know what you mean by "dothalo injects wrong."
I highly recommend dothalo for skinners.
But what do I know?
EDIT: Also, I wouldn't touch any internalizer other than
THIS ONE.
___________________________________________________________
Posted: Fri Jan 04, 2008 1:01 pm
by Prey
losguerreros wrote:you need to open the bitmap internalizer from all in one and open your map and you find the ghost and click the drop down box and hit 1 and then use the nonproper way and it internalize and it should have a sorta loading bar at the bottom and then you can inject it but i recomend useing dothalo to inject
Perhaps in the distant past..
NotZachary82 wrote:i cant believe u just said that. dothalo injects wrong (no offense farklem

). entity does it 100% correctly.
Only with normal maps. Apart from that the inject process is exactly the same.
NotZachary82 wrote:as for saving them correctly, save the as the same DDS type as it says in entity. then inject. but because u didnt internalize it b4 injecting, that skin is now in all ur maps =x
Correct.. Internalise and then edit...
theycallmechad wrote:Hmmm... I use dothalo for my bitmap injection almost exclusively. I have yet to find something better.
Prophet's injector
is actually better.. the best so far in fact...
theycallmechad wrote:EDIT: Also, I wouldn't touch any internalizer other than
THIS ONE.
The one NotZachary linked to is also just as good.. Prophet as well...
Posted: Fri Jan 04, 2008 1:14 pm
by DrXThirst
So, true.
Although, I use DotHalo as well.
I was actually considering using Prophet here lately, though.
I don't have my modded xbox hooked up, however.
Posted: Fri Jan 04, 2008 2:12 pm
by Kewlkyle64
Well I was looking through Entity's .ZIP file, and I found a skin app for Entity (in 1.3.9). Should I be using that?
Posted: Fri Jan 04, 2008 4:14 pm
by NotZachary82
Prey wrote:Only with normal maps. Apart from that the inject process is exactly the same.
not even a bit? ive noticed some differences when injecting. it was just a past experience. dothalo injected it and it was all scratchy, while entity's was
poiyfect.
either my dothalo sucks or is an earlier version ...
Kewlkyle64 wrote:Well I was looking through Entity's .ZIP file, and I found a skin app for Entity (in 1.3.9). Should I be using that?
i thought that was just for entity skins, not bitmap skins ...
Posted: Fri Jan 04, 2008 5:35 pm
by Rockymods
Kewlkyle64 wrote:Well I was looking through Entity's .ZIP file, and I found a skin app for Entity (in 1.3.9). Should I be using that?
No, that is just to change how entity's visual colors are presented to you.
And I find that prophet is the best skinning application if your pc will run it. It makes skinning life much easier
Posted: Sat Jan 05, 2008 11:48 am
by JacksonCougAr
You mean some PC's won't run that beautiful thing called prophet? Sad...
On another note I have a bump to make...
Posted: Sat Jan 05, 2008 8:21 pm
by ((N8))
LOL...Jackson
My computer would probably run it and I cant even play a song or watch a movie on it because Ive screwed it up so bad >.<
Posted: Sat Jan 05, 2008 9:58 pm
by ((N8))
((N8)) wrote:LOL...Jackson
My computer would probably run it and I cant even play a song or watch a movie on it because Ive screwed it up so bad >.<
Still torrents quite well, and I can stream the videos to my 360... now all I gotta do is get that optical cord I've been looking for and I can hook it up to my 5.1 surround sound system in my room and yeah watch movies in style LOL
Posted: Mon Jan 07, 2008 4:02 pm
by JacksonCougAr
You bought the damn thing did you? go to Memory Express to get the optics cable I bought; its only 10$...