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Corrupted Shaders

Posted: Sat Dec 29, 2007 9:05 pm
by NotZachary82
ok, neodos released some free tags. cool. the word 'inject' was stuck in my head after it saying that so many times :D. so i wanted to add the glow shader, which works now, after i corrupted my active camo shader. how? I HIT INJECT LIKE AN IDIOT! that word was just stuck in my head.

now whenever i look at a model with that active camo shader on it(via entity's model viewer) i get an error.

i have no idea to fix. ive tried rebuilding it into my map, but same thing.

plz help ... :(

Posted: Sat Dec 29, 2007 11:01 pm
by neodos
Make a backup of your map, first.

Open a clean map on entity, open your modded map, go on the camo shader on the clean map open the chunk cloner, select the main chunk, copy it,on your modded map, open the chunk cloner on the camo shader, overwrite the main chunk.

Posted: Sun Dec 30, 2007 9:13 am
by NotZachary82
thanks! like the 2nd time u helped me neodos :D

EDIT: wow, the shaders so corrupted i cant even open the chunk cloner on it
<_<

luckily i hav a backup 8)