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bipd swap trouble

Posted: Fri Nov 30, 2007 4:34 pm
by pmzukan
Get ready for some unexpected oddness ahead!

I want to swap masterchief with an elite so I can have a map with elites vs. honor guards. Simple mod you think? Well seems like no one has ever done this before, because I sure as hell can't find a solution to my problem.

Here's what I do:
I get the honor guard by injecting an elite hlmt, swap it in the masterchief_mp bipd and set the correct variation.
Voila, a map with honor guards and elites. But! When you get up close to the masterchief bipd (the honor guard). His armor turns extremely dark, as if it got burnt or something.
It's exactly the same issue this guy is talking about, except I'm doing it in a multiplayer map.
http://forums.halomods.com/viewtopic.ph ... 48&t=61770

Again, this happens when you get up close to the bipd. When standing further away it looks completely normal. Wierd?
And no, using the elite_mp for my honor guard instead won't solve the problem. Since you're supposed to play as an elite no matter which character you choose, I'd still have to swap masterchief into a regular elite, which in turn causes the same burnt armor.

You get virtual cyber kittens if you find out what's causing this.

Posted: Mon Dec 03, 2007 8:55 am
by pmzukan
I guess I'll just keep them to myself.

If anyone else ever gets this problem I can gladly tell you that the solution is simple. Instead of just transferring the elite hlmt from your singleplayer map, transfer the entire elite bipd. Go into the matg, right-click and choose idents, scroll down until you find "masterchief_mp" bipd and swap it for the "elite" bipd (not elite_mp). You now spawn as an elite instead of masterchief.

Optional step:
The movement for a singleplayer elite is not exactly the same as in multiplayer. To fix this go into the elite hlmt and change the values to match the elite_mp hlmt. Finally, in the same tag enable "show invisibles", scroll down to the middle of the tag and check the "bit 2" checkbox. This removes the jerky animations when the elite begins to walk.

Posted: Mon Dec 03, 2007 11:16 am
by grimdoomer
It happens on a lot of stuff, im not sure exactly what the problem is mabey shaders, just try again that might help.

Posted: Mon Dec 03, 2007 3:15 pm
by Aumaan Anubis
hmmm. Whenever I do something like that, I inject the whole Bipd tag, not just the hlmt, and it works fine.

Try that one instead.

Posted: Mon Dec 03, 2007 6:54 pm
by pmzukan
Thanks for the replies but it seems like this happens every time I swap masterchief with a non-human biped. Tried several times with the same results. It only works when using the method described in my second post.

Posted: Mon Dec 03, 2007 7:51 pm
by Aumaan Anubis
oh hey, I reposted the exact method you used.

My fault, didn't see it.

Posted: Mon Dec 03, 2007 8:23 pm
by DoorM4n
Don't use hlmt? Try doing the initial biped swap instead of hlmt swap? May work. Just keep at it and you will find a solution! :)

ROFL, I am always behind. :lol:

Posted: Mon Dec 03, 2007 8:32 pm
by newbymodder
well i never got burnt armor just premuatated armor that reflected your characters color lol sry for the off topic ness but really the steps in your second post should work that is basically exactly what i do :?