I know nothing about skinning all the tuts get very involved quite quickly, prophet however makes skinning easy peasy,
here is my question I have a box room with 4 walls each wall has the same (its it shader?) pattern can I make them look different from each other or am I stuck with all 4 walls looking the same?
A skinning noobs question and discovery ,others may have too
- bumlove
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A skinning noobs question and discovery ,others may have too
Last edited by bumlove on Mon Nov 26, 2007 1:20 pm, edited 2 times in total.
never underestimate the predictability of stupidity
- JacksonCougAr
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- theycallmechad
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- bumlove
- Posts: 305
- Joined: Tue May 29, 2007 1:17 pm
- Location: Islamic fundamentlist capital of europe, seriously my home town is a hole
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TCMC yep thats one way I had figured,
Mr jackson in my highly simplified example yes you would be stuck for the most part but before I had a reply I thought "well if anywhere it would be the Bsp tag" and I noticed that most shaders have multiple entries (near the bottom of the tag) so I went swap crazy now multi surfaced parts of the bsp that where just one shader thru out now look like a multi shader mess
the map I have has a few ramps in it I pointed a couple of the shaders that correspond to those ramps to something else and now some ramps look like they should and others have changed, at the moment I haven't check in game I'm just looking thru prophet
Is this common knowledge, or do I get a cookie?
*checked in game there are roof struts left and right all the ones on the right look different to the ones on the left were before they were identical*
it leaves me wondering surely this was common knowledge but then if it was why does preys app change everything with the same shader?
this is common knowledge but I think I deserve something perhaps not a cookie but perhaps
Mr jackson in my highly simplified example yes you would be stuck for the most part but before I had a reply I thought "well if anywhere it would be the Bsp tag" and I noticed that most shaders have multiple entries (near the bottom of the tag) so I went swap crazy now multi surfaced parts of the bsp that where just one shader thru out now look like a multi shader mess
the map I have has a few ramps in it I pointed a couple of the shaders that correspond to those ramps to something else and now some ramps look like they should and others have changed, at the moment I haven't check in game I'm just looking thru prophet
Is this common knowledge, or do I get a cookie?
*checked in game there are roof struts left and right all the ones on the right look different to the ones on the left were before they were identical*
it leaves me wondering surely this was common knowledge but then if it was why does preys app change everything with the same shader?
this is common knowledge but I think I deserve something perhaps not a cookie but perhaps

never underestimate the predictability of stupidity