Trip line mine
Posted: Sun Nov 04, 2007 12:46 pm
Im working on a trip line mine its quite simple (like me) you shoot a grenade that has the material responses for HARD set to initial friction 2 perp friction 2 and parallel friction 2 and it is set to reflect, so you shoot one grenade and it sticks to where it landed (on a hard surface) you shoot again (to hit the grenade) and the grenade bounces back at you (duck!) and past you, shoot once more from the same spot (and duck) and you have a grenade that bounces from genenade 1 to grenade 2 now it would like for grenade 3 to stick to a player if he walks into it but I cant really figure out these material responces (at the moment the grenade just bounces back to where it came from) I would like to change either the grenades surface material but the hlmt tag wont have it or add a extra material response or 2 1 for masterchief (what material is he btw) and one specifically for the grenade but it seams as thought I cant within the proj tag and I cant make head nor tale of the foot tag anyway off to work now
*further update now it works dupe a frag proj then copy all the meta from the first frag and over write the duped frag (duplicating doesn't copy it exactly (i don't know why )) do the same for a plasma nade
dupe the frag projectile hlmt and again copy meta from first over the duped one, go to the hlmt of the powerups rocket launcher ammo and copy its surface materials to clipboard go to the duped frag projectile hltm and overwrite its surface materials
goto the duped frag (in the proj tag) and point its hlmt reference at the new duped hlmt
open the chunk cloner and copy the martial response for tough to clipboard
open the chunk cloner in the duped plasma nade and ADD to the material responses reflexive
back to the duped frag open meta editor give it a initial and final velocity 5 & 5 (don't set any higher or you will have a noobtastic sticky gun)give it a arming time of 60 and change the delays (max and min) to 60 also SAVE
down to martial responses part of the editor and first change HARDS default response to reflect and set all its frictions (initial perp and parallel) to 2 (this makes it stick to the wall/floor without clicking like crazy) SAVE
do the same for TOUGH (this makes a grenade hitting a grenade bounce back) SAVE
Open the meta editor for the duped plasma nade give it the same speed (inital and final velocity) as the duped frag give it a very low arming time (0.1) (same for the delays too) SAVE
Down to the material responses for this plama and set tough to how you set tough in the duped frag (reflect 2, 2 & 2) SAVE
open the reference editor for the plasma pistol weapon and swap proj 0 to the duped frag and swap proj 1 to the duped plasma sign and ftp*
how to make it work in game take your PP and shoot twice whilst stationary the second frag will bounce back at you (duck or jump out of its way then shoot a charged shot from the exact same position as the first and be ready to move (this is placing explosives do it wrong and you could have no eyebrows left or legs for that matter) bear in mind that this is only really set up for hard or tough surfaces so maps like cylotron lockout turf would be good as for others I'm not sure
*further update now it works dupe a frag proj then copy all the meta from the first frag and over write the duped frag (duplicating doesn't copy it exactly (i don't know why )) do the same for a plasma nade
dupe the frag projectile hlmt and again copy meta from first over the duped one, go to the hlmt of the powerups rocket launcher ammo and copy its surface materials to clipboard go to the duped frag projectile hltm and overwrite its surface materials
goto the duped frag (in the proj tag) and point its hlmt reference at the new duped hlmt
open the chunk cloner and copy the martial response for tough to clipboard
open the chunk cloner in the duped plasma nade and ADD to the material responses reflexive
back to the duped frag open meta editor give it a initial and final velocity 5 & 5 (don't set any higher or you will have a noobtastic sticky gun)give it a arming time of 60 and change the delays (max and min) to 60 also SAVE
down to martial responses part of the editor and first change HARDS default response to reflect and set all its frictions (initial perp and parallel) to 2 (this makes it stick to the wall/floor without clicking like crazy) SAVE
do the same for TOUGH (this makes a grenade hitting a grenade bounce back) SAVE
Open the meta editor for the duped plasma nade give it the same speed (inital and final velocity) as the duped frag give it a very low arming time (0.1) (same for the delays too) SAVE
Down to the material responses for this plama and set tough to how you set tough in the duped frag (reflect 2, 2 & 2) SAVE
open the reference editor for the plasma pistol weapon and swap proj 0 to the duped frag and swap proj 1 to the duped plasma sign and ftp*
how to make it work in game take your PP and shoot twice whilst stationary the second frag will bounce back at you (duck or jump out of its way then shoot a charged shot from the exact same position as the first and be ready to move (this is placing explosives do it wrong and you could have no eyebrows left or legs for that matter) bear in mind that this is only really set up for hard or tough surfaces so maps like cylotron lockout turf would be good as for others I'm not sure