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To team acemods how does the power drain work

Posted: Thu Nov 01, 2007 10:49 am
by bumlove
I am wanting to make a couple of weapons that have a constant jpt inducing effect (be it damage or force) I've been told by dark to look at the power drainer to figure it out but as I know the tags for this have not been released I'm stuck
I can guess that it is based around a frag grenade with frictions (initial perp and parallel) by the shower of sparks it gives off (thanks cpt poopface) and I tried most jpt inducing effes as a impact effect with no real success could someone on the team please explain what effect was added to what please

Posted: Thu Nov 01, 2007 1:08 pm
by CaptainPoopface
I think you need to put the [jpt!] in the [foot], not the impact [effe]. I think it's the material effects that happen constantly at high friction, but I could be mistaken.

I've been meaning to try it myself for some mods of my own but don't have time right now.

If the mechanism is different from how I've described, I'd like to know, too.

Posted: Thu Nov 01, 2007 1:31 pm
by ScottyGEE
Chain spawning I thought...

Posted: Thu Nov 01, 2007 1:49 pm
by DarkShallFall
Indeed, it is a chain spawn.

Posted: Tue Nov 06, 2007 11:31 am
by bumlove
So I think I understand now its a grenade that keeps bouncing with a impact effect that has a explosive projectile (with a really short fuse) chained to it so every time it bounces it lets one of these explosives out, very clever

Posted: Tue Nov 06, 2007 5:01 pm
by ogrish
I made rockets do that on midship, It wasnt really that fun.

Posted: Tue Nov 06, 2007 5:03 pm
by JacksonCougAr
bumlove wrote:So I think I understand now its a grenade that keeps bouncing with a impact effect that has a explosive projectile (with a really short fuse) chained to it so every time it bounces it lets one of these explosives out, very clever
wut?

Posted: Tue Nov 06, 2007 5:23 pm
by CaptainPoopface
JacksonCougAr wrote:wut?
That's one way of achieving the same effect. With very high friction, as I've described, the projectile will continuously "bounce" against the surface when it stops. So the impact effect gets called in rapid succession, and if you chain spawn a jpt from the impact effect, it will emit continuous damage.

It's much easier than the serial chain spawning technique I used for my proximity mine, and which you probably had to use for the power drain. And it allows you to change the duration by simply adjusting the detonation time of one projectile.