Custom BSP

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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AFuzySquirrel




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Joined: Fri Jun 22, 2007 9:04 pm

Custom BSP

Post by AFuzySquirrel »

Ok so i saw a reflexive called collision in entity under sbsp. is this the bsp collision, because beavercreek has over 9000 vertecies.

if it is.. could we make an entity plugin that exported all the vertecies in the reflexive to a txt file.

then made a plugin for milkshape ofr 3dsmax that mapped out these vertecies in a mesh, and saved them bak as a text file.

then import them with the same plugin we made for entity.

would that work?
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T1xAnton




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Post by T1xAnton »

There was an application that let you edit the verts once. but it was nothing too major. and you can already inject collision i believe, but you still got mesh to deal with; vm.
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