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CPU conservation in multiplayer

Posted: Thu Oct 04, 2007 8:45 am
by CaptainPoopface
When you play with two or more people in multiplayer, the game seems to make some small changes to reduce the CPU load. For example, the yellow light around frag grenades is not rendered. I wouldn't expect a [ligh] to be CPU intensive, but that's just one that I've noticed.

I'm wondering if it's possible to force the game to make those changes when there is only one player.

I've made a smoke grenade that has some intensified effects ([effe]), and it lags the game significantly with one player, but with two players, I can throw 3 or 4 grenades, with both players looking at them, and the lag isn't nearly as bad. I have stripped absolutely all the unessentials from the detonation [effe], so I can't think of any other way to make it less laggy.

It would improve the gameplay and buffer against freezing as well.

Posted: Thu Oct 04, 2007 9:10 am
by turk645
hmm, lower the amount of particles spawning maybe? I dont know if its in my tut, havent looked at it in a while :P, but there is a reflexive that deals with how many particles are spawned durring an effect.