More than two weapons to hold?
More than two weapons to hold?
Is there a way possibly on the biped or w/e be able to hold more than 2 kinds of grenades or more than 2 weapons? Then be able to cycle through them? If this is possible then is there a way to cycle through the proj on a weapon? Lets say you put 20 dif kinds of proj on your weapon. Is there a way to cycle through them before shooting? Also is there a way to null out the grenades usage when you are using a weapon that has two triggers? If so that would be good to know for what I am working on. Please help me. These are important things I need to know.
- AFuzySquirrel
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no... this is hard coded into the game.

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- grimdoomer
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ya you can hold more than two weapons but you can only do it with one weapon meaning you have to have the special weapon at all times. in dothalo you open the weapon you want then in the flags box you should see that click it and you good.



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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
If you could find it that would be sweet.
If you could find it that would be sweet. What the heck is a bitmask though? I think I must have old plugins. I am fairly new at this stuff anyhow.
- JacksonCougAr
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- CaptainPoopface
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In addition to the "Enable as 3rd weapon," there is a checkbox that says "Does not count toward maximum" in the Entity [weap] plugin. It's used for the flag, ball and bomb. I've thought about checking it for several weapons, but I think the ultimate result is that you'd spend too much time pushing Y to find the gun you want.
I think this is one rare aspect of the weapons that Bungie nailed. Dual wield + one gun in reserve, and that's it. It forces you to choose, and adds the frantic Desperado-style search for ammo to the game.
I'd take xbox7887 at his word that four guns is the limit. I'm waiting for Xzodia to weigh in, since he's something of a plugin expert...
I wish that picking up the sniper rifle would automatically discard your second weapon. You should have to run like hell with the sniper rifle.
Anyway, if four is indeed the limit and you still want more, you could have a "master gun" that shoots a grenade that chain spawns several different guns, then pick up whichever gun you want. But that's some lame gameplay. Lameplay.
I think this is one rare aspect of the weapons that Bungie nailed. Dual wield + one gun in reserve, and that's it. It forces you to choose, and adds the frantic Desperado-style search for ammo to the game.
I'd take xbox7887 at his word that four guns is the limit. I'm waiting for Xzodia to weigh in, since he's something of a plugin expert...
I wish that picking up the sniper rifle would automatically discard your second weapon. You should have to run like hell with the sniper rifle.
Anyway, if four is indeed the limit and you still want more, you could have a "master gun" that shoots a grenade that chain spawns several different guns, then pick up whichever gun you want. But that's some lame gameplay. Lameplay.
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If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
"Enable as 3rd weapon" and "Does not count toward maximum" are the same bit but "Does not count toward maximum" is the correct nameCaptainPoopface wrote:In addition to the "Enable as 3rd weapon," there is a checkbox that says "Does not count toward maximum" in the Entity [weap] plugin. It's used for the flag, ball and bomb. I've thought about checking it for several weapons, but I think the ultimate result is that you'd spend too much time pushing Y to find the gun you want.
I'm sure in the past I've held more than 4 weapons but I'd believe xbox over myself most of the time

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if that was directed at me i was definitely using a spartanScottyGEE wrote:Most likley a different bipd...Can't ODST have quite a few? Or am I going crazy from not modding in awhile?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.