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Fixing the Pelican perfectly?

Posted: Thu Sep 27, 2007 11:10 am
by xptoast
There must be a way to get the pelican not to flip on the bsp. I downloaded someones almost fixed but I want to finish it up. I want to make it so it wont flip ever on the bsp or w/e. If all the other vehicles have something can I just borrow w/e the other vehicles have to make them not flip in place of the goofy spherical w/e they put in for collision?

Also how would I go about make it say flip pelican etc. instead of the flip banshee as they have made it? I want this thing to be all pelican. I want to do the same for the phantom. I am trying to compile a library of .info files for use in maps. I don't want to jack around with this crap each time I want to put something in. I want it perfect. Any takers for helping me with this? If there is a tutorial I sure cant find it. I been using the SEARCH button and just cant find any completed versions of the pelican or phantom.

EDIT:
Maybe someone could possibly build an app to make vehicles have the bsp collision that matches the same visual model that is present. Or compare what is in one vehicle to another so we may solve this elusive answer of what makes the pelican and phantoms bsp collision so crappy.

Posted: Fri Sep 28, 2007 6:20 am
by xzodia
someone showed me a non-flipping pelican they made but i cant remeber who...

Acorns mod reply

Posted: Fri Sep 28, 2007 10:14 am
by xptoast
Acorns mod used things under the map. It wasn't a fixed collision. Why cant we copy a copy of w/e is keeping the other vehicles in place on the ground and make that the bsp collision instead of the "sphere" collision that is built in right now? I would but I sure don't know where to look or what to do. I am pretty new at this but its an idea.

Posted: Fri Sep 28, 2007 11:36 am
by DrXThirst
If I'm not mistaken, one of the mods on caogulation made by killarzachary had one that didn't flip.

Posted: Fri Sep 28, 2007 12:02 pm
by AFuzySquirrel
i believe that the vehicles have a certain type of collision that holds it to the bsp... the pelican never touches the ground in SP so its not needed.

so try swaping the ghosts hmlt with the pelicans and then edit seats

Posted: Fri Sep 28, 2007 3:44 pm
by xzodia
AFuzySquirrel wrote:so try swaping the ghosts hmlt with the pelicans and then edit seats
sorry...but that would be the single most pointless action ever :?

Posted: Fri Sep 28, 2007 3:50 pm
by Sgt.Peppers
I thought it was done by swapping the Pelican's collision with the Scorpion's.

No idea how that's done, or if that's even right, but that's what I remember.

Posted: Fri Sep 28, 2007 5:56 pm
by grimdoomer
isent there some sort of radius option in the meta editor if not cant you just give it the collision of something a little smaller?

Posted: Sat Sep 29, 2007 12:39 am
by neodos
http://forums.halomods.com/viewtopic.php?t=69662

I put the patch inside but people is not curious and didn't download it because no description :P