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How AI Zones work
Posted: Sun Sep 23, 2007 9:43 am
by grimdoomer
below is my Findings on how AI Zones work. So people can better undestand why they are so hard to acomplish. you can also look at my post in downloads wich has fully working AI Zones.
AI Zones in mp
http://forums.halomods.com/viewtopic.php?t=69644
How AI Zones work.doc
http://dodownload.filefront.com/8623657 ... fb4089e651
Posted: Sun Sep 23, 2007 9:51 am
by L0d3x
Fantastic that you made it a rich text doc! I'm reading it now.
Yes well I just read it and have one question. You say towards the end that the green shows your zone coordinates. And how you can't change this. Just to be sure: is it the name you're not allowed to change or is it the coords that can't be changed?
Posted: Sun Sep 23, 2007 1:46 pm
by grimdoomer
the name. if you look in the chain picture you will see that the bottom has the name changed and it breaks the chain. you can change the coodinates.
Re: How AI Zones work
Posted: Sun Sep 23, 2007 1:52 pm
by Prey
Use some BBCode so the links don't stretch the post >_>
Anyway nice job figuring this out. May we see some mods in the future that incorporate these findings

Posted: Sun Sep 23, 2007 2:01 pm
by grimdoomer
you bet im working on a great AI batle mod i hope to release tonight along with a tut AND im trying to figure if i should release h3 plugins in the halo 3 discussion
Posted: Sun Sep 23, 2007 2:46 pm
by mr_penguin
which offset does the reflexive have
Is it 212 because that reflexive has reflexives in it that have more than 6000 chunks?
Also I found this thing that was posted a long time ago
AI zones in MP
Posted: Sun Sep 23, 2007 4:26 pm
by antszy101
grimdoomer, if you made those plugins using the Halo 3 beta, they won't work.