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Collision question

Posted: Wed Sep 19, 2007 4:23 am
by L0d3x
Hey guys

I got the containment gate mach and I swapped it's hlmt for that of a certain kind of boulder. However I only seem to have partial collision, you can shoot it and bullets will be deflected correctly, but bipds can walk through it.

If I switch the hlmt to that of a red cedar tree it does have full collision though. Anyway to fix the boulder up?

Thanks in advance

Posted: Wed Sep 19, 2007 6:58 am
by DarkShallFall
Player collision is phmo(physics model) not the coll tag., Make sure the proper phmo is on the hlmt

Posted: Wed Sep 19, 2007 7:43 am
by L0d3x
Alright I see now why I could walk through them. When observing their hlmt tag they did in fact not have a phmo set! This meens that insolence either didn't transfer them over or they do not exist right?

So I'd have to make a custom phmo to set this straight correct (using that app from nzodia)?

Posted: Wed Sep 19, 2007 9:08 am
by turk645
You could substitute it's phmo with something similar in size.

Posted: Wed Sep 19, 2007 9:58 am
by xzodia
did u swap the hlmt or the dependacies of the hlmt? cause your ment to do the latter

Posted: Wed Sep 19, 2007 11:18 am
by L0d3x
When I was in the mach tag, I selected the containment gate and viewed idents. I then swapped the hlmt to that of the boulder. Ah well no worries anymore I got it working =D