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Mainmenu Modding
Posted: Sun Sep 16, 2007 12:23 pm
by AFuzySquirrel
ok so i learned that i can mod the mainmenu because teh raw will be shifted... but what if i make a map called menu2.map..
if i leave the original main menu for the maps to use but change the scenario name in deafault.xbe could i then have a complete custom main menu?
Re: Mainmenu Modding
Posted: Sun Sep 16, 2007 1:15 pm
by Prey
AFuzySquirrel wrote:ok so i learned that i can't mod the mainmenu because teh raw will be shifted...
I'll assume then by 'can't', that you mean there is no program out at the moment that can do what you want.
AFuzySquirrel wrote:but what if i make a map called menu2.map..
if i leave the original main menu for the maps to use but change the scenario name in de_fault.xbe could i then have a complete custom main menu?
No. First because by changing anything in the default.xbe means the checksum in it's header will have to be re-calc'ed...and that's complicated. You could make a trainer...but that is also rather complex.
I don't see why it wouldn't work though if you did make such a trainer...idk 'tis not really my area of expertise >_>
Posted: Sun Sep 16, 2007 2:46 pm
by Agent ME
The default.xbe can be edited without needing to redo some checksum afaik. That's the main thing modchips/softmods do - make it so you don't need to have a valid signature.
Posted: Sun Sep 16, 2007 3:00 pm
by AFuzySquirrel
im having problems decompiling the mainmebu but ill keep trying... yes and it does not need the checksum fixed due to the fact that the xbox has to be modded for halo 2 modding ne ways... those mods allow unsigned code
Posted: Sun Sep 16, 2007 3:23 pm
by neodos
Mhh i don't think you can change the mainmenu sbsp if that's what you want.
Posted: Sun Sep 16, 2007 4:24 pm
by AFuzySquirrel
ok heres whats up...the references if ound were what is to be cached... so it should still work cuz it will cache my new menu then load it every time...