I've tried some variants to get a pelican to move in a multiplayer map. Only some of the commands seemed to have effect. The fly_by command seems to be completely ignored. The script I used looks like this:
Code: Select all
(script command cs_pelican_test
(begin
(cs_vehicle_boost True)
(cs_fly_to pelican_test/p0 0,5)
(sleep 500)
(ai_erase ai_current_squad)
)
)
So I conclude that perhaps several other reflexives are needed in the scnr tag? Or is this due to the fact that multiplayer maps don't have AI zones? Or do I need to use the AI vehicles reflexive (I doubt it though)?
Can anyone assist me on this matter? Any help would be greatly appreciated and you will be rewarded with some fine Belgian chocolate!