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custom collisions?

Posted: Sun Sep 16, 2007 12:45 am
by YagerX
i was just wondering if you could inject these with the coll tool by detox...

Posted: Sun Sep 16, 2007 7:42 am
by Zone 117
What do you mean..? Yes the program works.

And I don't think you know what coll is.
Coll = Bullet (projectile) collision.
Phmo = Bipd (player) collision.
Mode = The visual model, no collision.

Posted: Sun Sep 16, 2007 11:46 am
by YagerX
oh ok thanks i just thought that since it said extract to .obj... ah well....